My last was closed by an admin Created 16 years ago2007-12-24 11:39:05 UTC by greiko greiko

Created 16 years ago2007-12-24 11:39:05 UTC by greiko greiko

Posted 16 years ago2007-12-24 11:39:05 UTC Post #241855
how do i change valve map editor to map for The specialist instead of Halflife
Posted 16 years ago2007-12-24 11:48:37 UTC Post #241856
.. just change the fgd of the MOD
Posted 16 years ago2007-12-24 12:07:03 UTC Post #241857
oh and leave everything else the same? Edit: anyone there?
Posted 16 years ago2007-12-24 13:09:37 UTC Post #241858
yeah man. all you need is the proper FGD and entity setup.
I thought i explained all that over AIM :P
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-24 14:38:52 UTC Post #241861
you need proper titles
Posted 16 years ago2007-12-24 15:14:23 UTC Post #241862
Make a new configuration, and make everything the same as with your normal config, except for the FGD and mod folder.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2007-12-24 19:39:48 UTC Post #241867
You will need to change all mod paths from "/half-life/valve/" into "/half-life/ts/", there is a tutorial for this
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-28 03:05:30 UTC Post #242022
i did all this n the shit says it cant open the wad for the damn game and it keeps running Hl executable because TS doesnt have an executable
Posted 16 years ago2007-12-28 04:09:58 UTC Post #242023
You need to add a flag to your compile window to force it to run TS. Something like "hl.exe -ts" for the last compile process.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-28 04:11:33 UTC Post #242024
how do i do that?
Posted 16 years ago2007-12-28 06:22:47 UTC Post #242028
Ok, it's been ages since I've touched anything Goldsource related, so here goes.

First up: you need to go through your config and change some things. First up, the mod folder. This needs to the TS folder. Same as "Place compiled maps in this directory before running the game", which you'll need to change to the maps folder of the TS directory.

Strictly speaking, if you compile a map, it should now dump the compiled BSP in the TS map folder. You can then manually launch TS and load the map via the console.

You can get Hammer to load the game though: what compile options are you using, normal or advanced?
AJ AJGlorious Overlord
Posted 16 years ago2007-12-28 10:37:40 UTC Post #242031
Something like "hl.exe -ts"
Actually, its "hl.exe -game ts"
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-28 21:11:37 UTC Post #242062
Hey it works but when i spawn it automatically recreates a new local server and aborts the executable thus going back to Valve Editor...
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