Entity question Created 16 years ago2008-01-02 17:21:11 UTC by Striker Striker

Created 16 years ago2008-01-02 17:21:11 UTC by Striker Striker

Posted 16 years ago2008-01-02 17:21:11 UTC Post #242313
Is it possible to change between entities ? I mean , if I have a truck , at the end of the track I want to make some parts of the truck breakable .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-01-02 18:06:33 UTC Post #242322
u cant
Posted 16 years ago2008-01-02 18:12:56 UTC Post #242323
If you tell us exactly what you want to do, then maybe we could figure out a solution?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-02 18:18:25 UTC Post #242324
hmmmm ..... It looks like this , you enter a truck . The truck travels on a road (it's a func_train , you can't control it) you travel ....and then you end up in a garage or something , after this , some parts of the truck become func_breakable (some crates) . How can I do this thing ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-01-02 18:20:31 UTC Post #242325
What I ment was, WHY do you want them to become breakable?
What are you going to do with them?

Do you simply want the player to be able to smash it?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-01-02 18:29:15 UTC Post #242326
If u want it like a video or something like that, you can trigger something breakable when you pass throught the last path_corner
Posted 16 years ago2008-01-02 18:41:40 UTC Post #242327
Don't bother , I got a solution !

When the car ends it's route a loading screen appears , it changes the level , and in this level the truck isn't a func_train anymore .Now it has openable doors and breakable crates .

It could work ?

I want to make them breakable with some ammo inside , to be more realistic.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-01-02 19:06:28 UTC Post #242328
A level change will work yes.
Madcow MadcowSpy zappin my udder
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