Can't find my map Created 20 years ago2003-10-07 18:33:06 UTC by panda panda

Created 20 years ago2003-10-07 18:33:06 UTC by panda panda

Posted 20 years ago2003-10-07 18:33:06 UTC Post #2345
I have an info_player_start and an info_tfdetect but for some reason tfc doesn't see my map anywhere. My map worked fine but i added two objects and didn't touch either the info_player_start nor the info_tfdetect. Whats wrong here?
-panda
Posted 20 years ago2003-10-08 07:42:37 UTC Post #2360
Have you checked that the properties correctly configured?
Posted 20 years ago2003-10-08 07:43:54 UTC Post #2361
Have you checked that the properties correctly configured?
Posted 20 years ago2003-10-08 11:01:16 UTC Post #2367
they should be, what should i be looking for, exactly? I'm pretty sure that everything is the way it should be. I'm going to upload the map into the problem maps section. (there have been others previously). For anyone who has the chance to take a look.
-panda
Posted 20 years ago2003-10-08 22:43:24 UTC Post #2379
Weird... I can get it to run and identify itself as a TFC map after compiling without VIS and RAD.
But when I compile with VIS and RAD (I don't get any errors) it crashes on load up, and never at the same place. But mostly just after the texture load?
There are problems with the way you have your goals set up, but you know that, and I have pointed you to TFMapped.
I think the basic structure of the map is not at fault here.... So it must be an entity based, light based or goal/property problem.

Sorry Panda but this map needs a serious TFC mapper to have a look at it.

My only suggestion is to delete the two objects you added and try again.
Posted 20 years ago2003-10-09 10:24:30 UTC Post #2397
I figured it out, guys. Following a suggestion that someone gave me in one of the forums that I post on, I changed the location where the map is created. (The person suggested this as a note with a nother problem I had a while ago, so I guessed that It could have been contributing.) Basically all I did was change the location from half-life/tfc/maps folder to hammer/maps folderr. After the compilation I just moved the bsp, but for some reason that actually caused the problem. So I just changed the settings back and now it's fine.

BTW, I did go to tfcmapper to help me set up the goals, and (my map kinda being a mixture of a 2fort and a dustbowl style map) I configured my map as a mixture of the two.
Was there anything that you noticed that stuck out when you looked at the map, Andy?
Because when I play the map the points and flag system work the way I want them to, but considering how complicated the entities, especially goal entities, can get, I'm sure I missed something.
-panda
Posted 20 years ago2003-10-10 00:52:35 UTC Post #2426
Compiling across drives is the biggest cause of problems.. but you weren't doing that, however if the changes you made work... stick to them.

I did get some development errors about goals not being found, but since I hadn't had a really good look at the structure (because I didn't understand it) I just dismissed them.
Word of warning about combining goal setups... I don't know about TFC, but it isn't recommended in CS.

If it works the way you want it to, that is the main thing...
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