custom model texture Created 16 years ago2008-01-09 00:49:34 UTC by ChronosRox ChronosRox

Created 16 years ago2008-01-09 00:49:34 UTC by ChronosRox ChronosRox

Posted 16 years ago2008-01-09 00:49:34 UTC Post #242992
hi
I was making a model and then whe I was going to texture it this doubt came to me
When I see the hl2 model textures in hammer, all the sides are in the same texture, but I didnt pay attention to this
The txture wont lose its details if I make it like this? Because fit all the textures of the model in the same 512x512 file, I would need to resize them down, so how can I make it so I can keep the detail of the texture? Because I modeled a TV and textured it this way and its texture quality was very downgraded than the normal individual textures.
Posted 16 years ago2008-01-09 01:05:03 UTC Post #242993
if i understand what you're saying, you'd want to split the UV map into separate parts, and texture each piece individually.
Posted 16 years ago2008-01-09 12:59:26 UTC Post #243036
I want to put all the textures of all the sides in the same 512x512 thing just like the hl2 model textures.
Posted 16 years ago2008-01-09 13:05:40 UTC Post #243037
What software are you using? If Max, I may help.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 16:28:27 UTC Post #243046
Im using XSI but I think there will be not much difference
Posted 16 years ago2008-01-09 16:46:30 UTC Post #243047
i'm not sure then...
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 17:31:54 UTC Post #243051
ChronosRox - each new material on model will lower perfomance, so decrease number of separate textures on model - its will faster rendering in game. This rule came from directX limitations as i know - eacj new material id need some additional calculations or somethin.

So, if you need a lot different textures in different materials - you can do free, just it little lower perfomance. Anyway - one 2048x2048 texture renders faster, then 4x 512x512
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