cull and null brush question Created 16 years ago2008-01-16 05:10:08 UTC by klobb klobb

Created 16 years ago2008-01-16 05:10:08 UTC by klobb klobb

Posted 16 years ago2008-01-16 05:10:08 UTC Post #243511
i searched for both of these brushes in the forums and didnt see anything about the cull brush. what is the point of this brush is it like the null brush? also which .wad should null brush be located in, my hlbasics .wad doesnt have it.
Posted 16 years ago2008-01-16 09:57:21 UTC Post #243518
get NULL here
zhlt.wad contains it, and NULL is a texture that can be applied to brushes, and it is removed from the map during compilation, so that it won't exist when you play the compiled .bsp file.
I dont know what is "cull", maybe it would be Hull: A three-dimensional figure formed by a set of points in three-dimensional space. The shape of a hull is determined by the method of determining which figure it forms. In the Half-Life engine, the vertices of the brushes determine the points in the hull. The compile tools then calculate four different hulls; one of them is the visual hull, which represents what the player can see within the map, and the other three are collision hulls, which represent the areas of the map that the player can move through.
Posted 16 years ago2008-01-16 13:47:57 UTC Post #243523
oh ok cool, when i upgraded hammer i forgot to add zhlt.wad back into my .wad folder. thanks
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