Enjoy.
http://maprookie.com/tutorials.html
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Created 17 years ago2008-02-18 05:11:38 UTC by
Rimrook
Understand the beast before you tame it. So lets tame it already. Make it our bitch.
5) Make 1 bone by clicking on the very center (0,0,0) and then right clicking. It'll create 2 joints (1 bone). (Check screen shot)edit: NEVERMIND! I was trying to move the box, not move the bottom of the bone as instructed! : ) (finishing now)
6) Apply a physique modifier to your model and attach your simple rig as the node.
7) Click the plus next to Physique in the modifier list and select vertex.
8) Select all of the verts and click assign to link. Then click the green plus symbol, set "Blending between links" to "No Blending", and click on your bottom bone at 0,0,0. All the verts should turn green.
use the Cut tool for that. it allows you to draw edges on the faces for more detailed editing.So would that (cut tool) allow me to draw a box on the body and extrude the pickups?
So would that (cut tool) allow me to draw a box on the body and extrude the pickups?Yeah, that can be used for that, but for minor details I wouldn't mesh it. I'd just make and element of the model rather than something meshed in.
The only thing I had to add to the .qc file was a texture called null.bmp to get it to work. does this mean I left faces untextured?Yes, the untextured faces are textured with a Null texture fail safe. However this doesn't null the faces from being drawn like in hammer. They just receive the null texture and the poly count doesn't change.