HLMapper: It's not free, but there are other ways to get it, but things liek that should be discussed points elsewhere... <cough cou-Bit-uu-Torr-uu-ent-h cough>
Tetsu0: looks sweet, is that with mesh smooth?
Rimrook: I'm having problems with getting the viewport backgrounds images to work correctly. They bork and rescale, and even though I made there proportions in photoshop perfect I can't get them to show up even in the correct proportions in max, not to mention the random distortions and having to hit ctrl-alt-shift-B (longest SHORTCUT evar) to update them.
Is there an easier way?
Also having a problem with getting the snap settings to my lieking (moar like Hammer grid snap). (like if you turn off snap and move something, and then turn it back on and try to snap to a grid point, it won't seem to do it)
I've been going through the max 7 bible and trying stuff, but this interface is so overly complicated and counter-intuitive (at least compared to my familiarity to hammer) that I'm not even sure what I'm doin half the time lawl!
Here's my current snap-related settings:
-Use Axis Constraints [on}
-Reference Coordinate system [constant]
-snaps set to: gridlines and vertex
-what is grid nudge distance (can you "nudge" objects like in hammer?)
-grid nudge distance set to 0
Sorry for the long-winded post, The truck comes for me soon. = )
edit: I got the snapping problem sorted, but don't ask me what I did, cuz I don't know! : ) I am curious how you run your snaps tho Rim.