Posted 16 years ago2008-03-16 23:52:26 UTCPost #247738
Im making my first map in source and its pretty detailed but im only a few days into it and it is only one area. When I hit f9 in hammer to check it out it takes 20 to 30 minutes to compile. This is freakin rediculous, does it take this long for anyone else to compile their maps? My computer isn't the problem. Is there a faster way to compile or might I be doing something wrong?
Posted 16 years ago2008-03-17 00:17:16 UTCPost #247740
For one area 30 minutes might be pushing it. Can you give us an idea how big the area is, and what you've done in the way of optimisation (lightmap scale, hint brushing, occluders, those sort of things)?
My computer isn't the problem.
What are your specs? I'm just curious because compiling can be pretty lengthy, even on speedy computers.
Posted 16 years ago2008-03-17 12:36:25 UTCPost #247750
Well it is pretty detailed so far because of some terrain and stairs and stuff. Solids-389, faces-2176.
my comps a dell dual core @ 2.00GHz
The room is a pretty big outside area with water and terrain surrounded by architecture. Theres a pretty simple bridge going over the water and theres a few staircases.
Posted 16 years ago2008-03-17 14:52:14 UTCPost #247752
The solids shouldn't so much be a problem, I've had walkways that looked simple at a glance but were 140-something brushes, heh. (No they weren't pointless either,)
I'm guessing it's your "large outside area".
Cut down on some open space, lower the skyboxes maybe. That just seems like your biggest problem.
Posted 16 years ago2008-03-18 07:35:24 UTCPost #247768
func_detail everything that isn't touching the void or is necessary to block vis. When you turn off func_detail group in visgroups, you should only see the block shell of your map.