Has anyone got experience with this error in compiling? I have put all the textures i have used in my map into one WAD file and when i compile i get the following error:
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
Could it be ive used too much of one texture or something along those lines?