Error: Exceeded MAX_MAP_MIPTEX Created 16 years ago2008-04-19 11:27:23 UTC by White Wolf White Wolf

Created 16 years ago2008-04-19 11:27:23 UTC by White Wolf White Wolf

Posted 16 years ago2008-04-19 11:27:23 UTC Post #248933
Has anyone got experience with this error in compiling? I have put all the textures i have used in my map into one WAD file and when i compile i get the following error:

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

Could it be ive used too much of one texture or something along those lines?
Posted 16 years ago2008-04-19 11:48:22 UTC Post #248934
http://www.slackiller.com/tommy14/errors.htm#miptex
Btw too much different textures used...instead one used too many times :glad:
Posted 16 years ago2008-04-19 12:33:13 UTC Post #248935
Ok i cant find the "-texdata" switch on the command line. Where is the command line in HLCSG? Do i have the wrong compiler or am i just not looking in the right place?
Posted 16 years ago2008-04-19 14:22:58 UTC Post #248937
Maybe this'll help you: The Compilator

Its a front end compiler written by me, in wich i've set the texdata amount to 8192 by default.

I'd say try it out and hopefully you'll find The Compilator usefull. :)
You must be logged in to post a response.