Again - a stupid error . Created 16 years ago2008-05-18 12:24:08 UTC by Striker Striker

Created 16 years ago2008-05-18 12:24:08 UTC by Striker Striker

Posted 16 years ago2008-05-18 12:24:41 UTC Post #250122
Lol , this error has no meaning for me ..
User posted image
What can I do ?

It only happens when I try to make a ring beam .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-18 13:01:14 UTC Post #250123
I counter your question with an armada of my own;

Is the ring beam vertical or horizontal?
Did you try triggering it a different way?
Rename the entities?
Try a different compile option?
Try deleting it and creating the ring over.
Restart windows?
And.. what's your current entity set-up?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-18 13:07:34 UTC Post #250124
It's vertical.
It's flag "Start on" is applied . It's not triggered.
I tried.
Whaaaaaaaaaaaaaaaaaaaaat ?!
LOL
LOL
I don't understand.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-18 13:21:44 UTC Post #250125
ok.
vertical beams are weird.
You need to offset the ring a bit else it won't show up properly.
instead of having say, the top func_train or target whatever, DIRECTLY above the other target, move it slightly forward, by say, 4 units or so.
It's barely noticeable.

Please help me help you.
Try some of the things. instead of just lolling at me, else i won't make an effort anymore.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-18 13:49:43 UTC Post #250128
I'm not lolling at you ... I found another solution for the mechanism , but I can't understand you :
Instead of having say, the top func_train or target whatever, DIRECTLY above the other target, move it slightly forward, by say, 4 units or so.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-18 15:07:05 UTC Post #250130
If you have any kind of mods running like amx, try disable them.
Posted 16 years ago2008-05-18 15:17:56 UTC Post #250131
Maybe its not the beam, but something else. Don't know what though. That error isn't even listed on Tommy14.
Posted 16 years ago2008-05-18 15:47:47 UTC Post #250132
The start and end entities of a ring beam can only be of sertain types.
Info_target, light or path_track for example doesn't work.
Func_train, monster_barney and weapon_glock does.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-05-18 16:02:53 UTC Post #250133
In fact any brush entity will work as long as there's an ORIGIN brush attached to it.
Posted 16 years ago2008-05-19 06:38:17 UTC Post #250157
So that's the problem ..... I use info Targets . This is getting interesting . So , if I attach an origin brush to a normal brush and tie them together in a func_wall , will it work ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-19 06:57:04 UTC Post #250158
Yes. But instead of asking, you might as well just try it out.
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