How do you.... Created 16 years ago2008-06-07 19:00:55 UTC by Blackened Blackened

Created 16 years ago2008-06-07 19:00:55 UTC by Blackened Blackened

Posted 16 years ago2008-06-07 19:00:55 UTC Post #251011
How do you make walls that you can go through? And how do you make a boost, like in surf_ski.
Posted 16 years ago2008-06-07 19:09:35 UTC Post #251012
To make a wall where you can go though, turn the wall in question into a func_illusionary.

Don't know about your second question.
Posted 16 years ago2008-06-07 20:43:41 UTC Post #251014
the boost would presumably be achieved with a push
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-06-07 23:24:33 UTC Post #251018
How do you successfully push the player? I set the speed to 100 but still nothing :(
Posted 16 years ago2008-06-08 00:38:52 UTC Post #251021
The trigger_pushes work on the same scale that gravity in HL1 does.

AKA, a push with a speed of 600 straight upwards means the player is in zero gravity. (A great trick for selective gravity rooms)

That'll be your best point of reference
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-08 02:14:37 UTC Post #251022
One more question, I am gonna ask it in here in order not to create more threads.

I have a trigger_teleport but no info_teleport_destination, what is up with theat?
Posted 16 years ago2008-06-08 15:18:35 UTC Post #251037
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-06-08 15:31:38 UTC Post #251038
AKA, a push with a speed of 600 straight upwards means the player is in zero gravity. (A great trick for selective gravity rooms)
Don't you mean 800?
I have a trigger_teleport but no info_teleport_destination, what is up with theat?
What?

The trigger_teleport is the volume which the player has to enter to be teleported to the info_teleport_destination
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-06-08 17:23:44 UTC Post #251039
Don't you mean 800?
Nope, type in sv_gravity without a number behind it on a default map and you'll find that it says 600-
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-08 17:38:53 UTC Post #251041
800 in HL1, GrimReafer
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-06-08 17:48:54 UTC Post #251042
well, damn. heh-
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-06-08 17:51:47 UTC Post #251043
If you don't have info_teleport_destination you probably have an outdated .fgd-file.

Though you can use an info_target instead of the info_teleport_destination.
Posted 16 years ago2008-06-08 17:59:14 UTC Post #251044
i really rather suspect it's simply that he's looking in the brush-based entity list.
Archie ArchieGoodbye Moonmen
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