Help with brush lighting Created 16 years ago2008-07-14 12:36:32 UTC by Skals Skals

Created 16 years ago2008-07-14 12:36:32 UTC by Skals Skals

Posted 16 years ago2008-07-14 12:42:46 UTC Post #252489
Hey guys, im making a sven coop map. In my map i have alot of lights (brushes), all of them are from the half-life.wad.

Now For some reason, when i get inside my map, none of these light brushes give out light / shine or do anything like they should!

Has any one got any ideas for why they wont give out light?
Or, are there any special requirements to get the lights to work?
Skals SkalsLevel Designer
Posted 16 years ago2008-07-14 12:51:58 UTC Post #252491
Depending on how you compile your map (with Hammer's built-in compiler, Nem's Batch Compiler or my Compilator) you probably didn't specify the full path to the lights/valve.rad file. This file contains all the textures that should emit light.

If you tell HLRAD where it can find the rad file, your texture lights should hopefully emit light ingame.
Posted 16 years ago2008-07-14 14:27:10 UTC Post #252504
If you tell HLRAD where it can find the rad file, your texture lights should hopefully emit light ingame.
and how do i do that?
Skals SkalsLevel Designer
Posted 16 years ago2008-07-14 14:48:07 UTC Post #252507
Make sure there is at least one light entity. Otherwise nothing will be lit.
You will notice an error in the log if that happens.
Posted 16 years ago2008-07-14 14:52:32 UTC Post #252508
i have lots of light entities in my map.
Skals SkalsLevel Designer
Posted 16 years ago2008-07-14 16:10:43 UTC Post #252514
Use the compilator.
There's a space where you just browse to the .rad file and it'll automatically include the rad file.

And did you Make the changes in the rad file that make the texture emit light??
like
"
LAMP04 255 255 255 200
""
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-07-15 03:36:21 UTC Post #252537
Use the compilator
I am using it. nothing changed.
And did you Make the changes in the rad file that make the texture emit light??
like
"
LAMP04 255 255 255 200
""
Nope. I figured they'd already be there because its half-life.wad we're talking about.
Skals SkalsLevel Designer
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