Yes. It's me. Big whoop.
Anyway , I've made a map with a ... spawner , Which , Stops working after ten tries. That part is iffy ; It subtracts by one every time the hatch door is opened ( I could use it via the buttons ).
The problem is resetting.
I made a prop , name activator.
And made a trigger in a box.
The trigger_multiple would test the activator on a filter_name with the target activator.
Except It .. doesn't do anything.
Should there be another way to test the activator? It's tested via a "starttouchall" output.
Any help is appreciated.