ok....a repeat question...HEEELLLP! Created 20 years ago2004-05-05 09:46:53 UTC by MCYORIAN MCYORIAN

Created 20 years ago2004-05-05 09:46:53 UTC by MCYORIAN MCYORIAN

Posted 20 years ago2004-05-05 09:46:53 UTC Post #25592
i know this theme is already posted anywhere here but im really against the time!....

how can i view the models on the 3d view from hammer?....(3.5B)

(is something basic but you know....)
Posted 20 years ago2004-05-05 09:48:42 UTC Post #25593
[quote]Making Models Appear

To make a model appear in the 3D view, three things must be done. First, the "Game Directory" (and/or "Mod Directory") property in Tools / Options / Game Configurations must be set. Second, the models must be unpacked into the proper folder. Third, the entity definition in the FGD must include the studio() helper. This is done one of two ways.

case 1:
@PointClass studio() = entity_name
[
model(studio) : "Model"
]

In this case, the entity initially appears as the flatshaded box we've come to know and love, until a model is specified for its "model" property, at which time the model is then displayed in the 3D view.

case 2:
@PointClass studio("models/some_model.mdl") = entity_name []

In this case, the model is explicitly defined in the entity properties, and will always appear as this model in Hammer's 3D view.

Note that in either case, the model must be present in the specified folder or it will simply appear as the flatshaded box.[/quote]
Posted 20 years ago2004-05-05 10:28:48 UTC Post #25597
the point is ....should i have to write thats lines in the text of my fgd???...

where?.

the piont is that i have a sientist model sitting on a chair but the mudaf..@# loads over the chair or under the chair..how the hell can i align this poor man????
Posted 20 years ago2004-05-05 10:50:41 UTC Post #25600
Just scroll to the very bottom, and after the last @pointclass is finished, copy and paste the line above under it.
Posted 20 years ago2004-05-05 11:21:38 UTC Post #25622
thanks Vash you`re really nice!
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