Basically, how do you make a one way wall? If it involves "complex" entity setups I am happy to learn.
HLGenius
Created 16 years ago2008-10-02 02:59:42 UTC by HLGenius
You could just have a thin trigger_push with a high push speed.That wouldn't be realistic because when you're close or touching the wall , you'll be pushed by a misterious force .
Tie the visible part of your wall to func_illusionaryYou have to have two brushes in the same place. One is a func_illusionary (it is the wall that is visible, but can be walked through).
have another brush of the same size placed at the same spot. Tie that brush to func_wall_toggle, set its render mode to Solid, FX Ammount to 0 (making it invisible) and select its "Start Invisible" flag.The other is a func_wall_toggle, which, as quoted, is invisible. That way, when the wall_toggle is triggered, it prevents you going back through the wall, but you cannot see it. You can only see the func_illusionary.