lights.rad materials.txt sky Created 20 years ago2004-05-05 20:45:32 UTC by Dark Tree Dark Tree

Created 20 years ago2004-05-05 20:45:32 UTC by Dark Tree Dark Tree

Posted 20 years ago2004-05-05 20:45:32 UTC Post #25722
Three questions~

1. Does my lights.rad settings embed itself into the bsp?
2. Does my custom tex in materials.txt embed itself into the bsp?
3. Why can I see through my sky? Like....I look down over the edge of part of my map in HL, and I can see through my sky brush and see my other places on my map!!! I even ran full vis.....didnt help
Posted 20 years ago2004-05-06 01:24:35 UTC Post #25729
1. No, but the map doesn't need it anyway. LIGHTS.RAD only tells the compiling tools where the lights are, the 'tools then actually put the lights in place.

2. No, you need to include this

3. Any errors during compiling?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-06 04:47:22 UTC Post #25731
No errors in compiling
Posted 20 years ago2004-05-06 09:33:50 UTC Post #25755
The solution would be not to put skies over/next to eachother :P
The engine doesnt render the outside brushes, so you see straight into the next room.
Posted 20 years ago2004-05-06 11:05:57 UTC Post #25764
What do you mean You can see other places through your sky???
...Man, you have to surround your entire level with a hollowed sky brush.
not half of it. (lol)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-05-06 14:24:48 UTC Post #25780
Here we go again, unbreakable, giving CRAPPY tips.

Skyboxes arent encouraged, and should be avoided.
Posted 20 years ago2004-05-06 15:19:42 UTC Post #25795
User posted image
A pic of (what i think) is the problem.
I have no idea how to get rid of this, so I need some help too.
Posted 20 years ago2004-05-06 15:31:20 UTC Post #25796
Can't see it properly.
Seventh-Monkey Seventh-MonkeyPretty nifty
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