lights.rad Created 20 years ago2004-05-03 17:15:58 UTC by esmajor esmajor

Created 20 years ago2004-05-03 17:15:58 UTC by esmajor esmajor

Posted 20 years ago2004-05-03 17:15:58 UTC Post #25251
Is there a way to add information to a lights.rad file without making duplicate entries (or 2 colors for the same thing?)

Also I'm assuming I don;t have to include the rad file with maps, and that the compiling makes the lights show up.
Posted 20 years ago2004-05-04 02:21:01 UTC Post #25321
Also I'm assuming I don;t have to include the rad file with maps, and that the compiling makes the lights show up.
Yes.
Is there a way to add information to a lights.rad file without making duplicate entries (or 2 colors for the same thing?)
Uh, just use a texture name that's not already included? I often make GLASS_BRIGHT light-emitting and then only use it for external windows (simulating daylight on maps with no outside).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-04 07:58:05 UTC Post #25365
2 colors for the same thing?
nope ;)
Posted 20 years ago2004-05-04 14:36:06 UTC Post #25443
What I was saying was AVOIDING making 2 colors for the same thing
Posted 20 years ago2004-05-04 15:45:08 UTC Post #25453
you cant do that. that rad wouldtn read it
Posted 20 years ago2004-05-04 15:51:44 UTC Post #25454
I know that - I was explaining my original explanation.....
Posted 20 years ago2004-05-04 15:54:14 UTC Post #25455
Can you do so further? I don't see why you want to create two non-conflicting entries?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-04 16:00:56 UTC Post #25458
I DONT!!!

Let me try to explain...

What I was asking if there is a way to avoid making duplicate entries such as the same text having 2 colors... say you have a VERY long lights.rad and are having trouble reading thetext - I am trying to AVOID DUPLICATE ENTRIES.
Posted 20 years ago2004-05-04 17:30:37 UTC Post #25479
Rad files = annoying to create.
m0p m0pIllogical.
Posted 20 years ago2004-05-05 01:53:30 UTC Post #25530
Ctrl+F
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-05 16:48:21 UTC Post #25687
bangs head on kyboard

I give up. LOL
Posted 20 years ago2004-05-05 16:59:26 UTC Post #25691
Edit -> Search text,
type in the texture name.
Posted 20 years ago2004-05-06 01:22:19 UTC Post #25727
That's what I just suggested.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-07 05:02:23 UTC Post #25868
Either modify your original lights.rad or....
Why not create your own lights.rad and call it esmajor.rad
Add all the lights you want to change, to that file.
Add the -lights esmajor to your hlrad compile, and the new lights will work.
If they are duplicated in the original lights.rad, then the new ones will overwrite the old ones during compile. You get a warning that tells you what lights are taken from your new rad.

Does that make sense?
You can add any lights you want, and you don't have to worry about duplication.
Posted 20 years ago2004-05-07 07:25:08 UTC Post #25888
Ok where do you put the lights.rad file if you are not using ZHLT's??
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-05-07 13:58:36 UTC Post #25948
If you're not using ZHLT then you might as well chuck Hammer away.
Seventh-Monkey Seventh-MonkeyPretty nifty
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