Problems running .bsp files through stea Created 16 years ago2008-11-19 15:25:17 UTC by 3mil 3mil

Created 16 years ago2008-11-19 15:25:17 UTC by 3mil 3mil

Posted 16 years ago2008-11-19 15:25:17 UTC Post #258749
Okay, here we go. I use the old cd version of cs to map with. I find it much easier to work with. I made a map and got every thing the way I like it, the lighting, the textures, the lay out, etc. Why is that when I take the .bsp from the old cs directory and place it into the steam directory every thing seems to change. The lights get brighter, some of the entities stopped working (ie. func_door), and my flash light won't turn on (won't turn on in the old version either for some reason). I didn't think an already compiled .bsp file would have any problems running through the steam version of cs. Any ideas on whats going on and how to fix it? Thanks in advance.

3mil
Posted 16 years ago2008-11-19 15:27:28 UTC Post #258751
The lightning maybe is because you have different brightness-settings in the games?
Posted 16 years ago2008-11-19 15:36:02 UTC Post #258753
Well it could be an engine update as well.
Maybe you were running a really old version of the CD game.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-11-19 15:50:37 UTC Post #258755
my flash light won't turn on (won't turn on in the old version either for some reason).
Have you tried mp_flashlight 1?
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-11-19 16:08:20 UTC Post #258756
ahh i didn't even think to check the brightness settings... :zonked: thats one down. I'll give mp_flashlight 1 a shot too. but as for the entity problem, do you know any ways around this tesu0? I've tried setting up hammer to run through steam but i always get errors. Thanks for all the help so far guys. :crowbar:
Posted 16 years ago2008-11-19 16:20:58 UTC Post #258757
Well once i compile my map i never have hammer run it automatically.
I usually have the game (in this case CS) minimized and running in the background waiting for the compile to finish. Then i just go back into the game and type "map_mapname" in the console.

It also depends on how old your steam account is. If you have a steam account name with a symbol in it. (for instance if your account name is your email EX: pr0ntype@lmao.com) The engine gets confused with pathnames. Because it'll be
ProgramFiles > Steam > Steamapps > pr0ntype@lmao.com > Counterstrike > maps
and that's quite a mouthful for cs to understand.

Anyway i definitely recommend using the compilator to compile your maps anyhow.
http://twhl.co.za/forums.php?thread=14161

Essentially, it comes down to you just have to take the extra 20 seconds or so to manually run the game :-/ It's not all that bad.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-11-19 16:28:10 UTC Post #258758
Now just to be clear, we are talking about manually running the cd version of cs, correct?
Posted 16 years ago2008-11-19 16:31:32 UTC Post #258759
No, the steam version of CS.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-11-19 16:36:49 UTC Post #258760
ahh see that's were I have problems. I get all sorts of errors. I'll try setting up hammer for steam again, and then post the errors that occur.
Posted 16 years ago2008-11-19 16:54:09 UTC Post #258761
Because it'll be
ProgramFiles > Steam > Steamapps > pr0ntype@lmao.com > Counterstrike > maps
Hey, that's my email!

Anyway, you can fix the problem by creating a batch (.bat) file that you put in your Counter-Strike folder. In it you write this:
@cd "%~d0%~p0"
@start "" hl.exe %1 %2 %3 %4 %5 %6 %7 %8 %9
Then you configure Hammer to use the batch file instead of hl.exe to launch CS.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-11-19 17:13:38 UTC Post #258762
Thanks Potatis, but using "The Compilator" to compile the map instead of hammer fixed the problem. Thanks for the help everyone, especially Tetsu0. :crowbar:
Posted 16 years ago2008-11-19 17:34:02 UTC Post #258763
How to autostart Steam-CS after compile: In Hammer, go "Tools" ---> "Options...", the tab "Build Programs", make sure "Game Executable" points to Steam.exe

Then when you wan't to compile your map in Hammer, go "File"--->"Run"(F9), then enter Expert compile mode by pressing the "Expert"-button(it only works in Expert-mode!). Under "Compile/run commands" select "?game_exe" in the list and add:
"-applaunch 10 +map $file" in the "Parameters"-box. Then just press "Go!" to compile.
Posted 16 years ago2008-11-20 13:30:37 UTC Post #258790
dude, how the fuck is that helping?

he knows HOW to load up cs and the map, he's having problems because (most likly) he has the old WON cs, and the steam cs, which no doubt,has new updates.

so the new updates are conflicting with the map made for old cs.

EDIT: fuck, should've read my post before posting, to make this make sence, he has the WON cs, the one he's creating the map for, and the STEAM cs, which he's trying to convert the map over to.
Posted 16 years ago2008-11-20 14:49:28 UTC Post #258793
It's all good. The compilator seems to take care of all the problems that arise with the won to steam transition. I highly recommend it to any one having problems compiling their maps.
Posted 16 years ago2008-11-20 15:16:30 UTC Post #258794
Im glad you like the Compilator, i made it. :)
Posted 16 years ago2008-11-21 06:44:41 UTC Post #258834
Coooool, you saved me and probably a bunch of other people lots of time and frustration. Thanks! Let me ask you something though, how come the compilator is so much better than w/e hammer uses? Like what are the differences between the two?
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