*EDIT:
Interesting, while trying to get screens for this topic, I noticed something. The screenshot I took while in D3D mode, was completely normal! It was certainly not that way ingame! very weird, when I'm playing, the lighting is messed up, but if I take a screenshot, and view that, it looks completely normal. I don't understand how that is happening, screenshot is supposed to take an image of whats exactly on the screen, right?
End Edit
Alright, heres the issue. I created my map on a computer where I could test it with OpenGL. But now I moved it over to my main computer to work on it, and this computers graphics card will not support OpenGL in half-life.
It runs software, and direct3d modes fine, but the lighting is all messed up in the map!
So now I have this question, if the lighting is different under OpenGL than it is under Software and D3D, am I supposed to release two versions of my mod, or what?
I would like to keep the experience constant for everyone, and NOT forcing D3D and software users to suffer overbrightness, and washed out graphics, while the openGL users enjoy the map as it was designed.