Sorry for the long-winded title, but I'm not sure how else to describe it.
I want to include a .wav in my map using an ambient_generic, to make some music in the background.
I check play everywhere, and the volume remains constant throughout the map, however, when you turn around, you can tell which direction the actual entity is, so it sounds like the sound is being played from somewhere inside the play area, which is not what I want a music track to sound like.
Is there any way around that directional effect? Or is there any workaround I could use to include music in my map through other means?