1) (CS) Is it possible to somehow create an entity combination that would make it so that when all the hostages are rescued, an entity is triggered?
2) Is it possible to define how far a func_door will move? Or do you have to use a func_train for that?
3) (CS) Yesterday I played a TDM (team deathmatch) game on a cs server so now I want to know: Was that a server setting or a map setting (I mean, cs is usually search and destroy or something).
4) I've seen many comments about nulling the faces that you can't see but I can't find the null texture anywhere. All I can find is info_null and that's a point entity that is (or at least the entity guide on this site says so) a spotlight target...
5) Which direction will a player face (info_start_player) if you don't change it?
Also to change it do I change the angle or the pitch yaw roll?