I've been mapping for 5 years, think I know how to find a leak.. Well, there isn't one.. The pointfile goes to the middle of my underground sewer, and the entire line of the pointfile just goes through nothingness, nothingness being just the open inside-closed part of the map, from point A to point B.
When I load the pointfile in hammer though, I get a HUGE mess of red lines EVERYWHERE..
But for as this pointfile leading me nowhere, what do I do? ** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life on Thekeeptwo
** Executing...
** Command: Copy File
** Parameters: "F:\HL2MAPZ\Walmart\maps\Walmart_v2.map" "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2.map"
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
Entering F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.77 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.14 seconds)
Using Wadfile: \half-life on thekeeptwo\valve\halflife.wad
- Contains 59 used textures, 66.29 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 4 used textures, 4.49 percent of map (279 textures in wad)
- Contains 13 used textures, 14.61 percent of map (17 textures in wad)
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
- Contains 13 used textures, 14.61 percent of map (23 textures in wad)
Texture usage is at 1.98 mb (of 4.00 mb MAX)
3.08 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3983 (0.36 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1072,-2856, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3580 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3217 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4313 (0.33 seconds)
4.50 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
--- END hlvis ---There was a problem compiling the map.
Check the file F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2.log for the cause.
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe "F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2"
--- END hlrad ---There was a problem compiling the map.
Check the file F:\Half-Life on Thekeeptwo\valve\maps\Walmart_v2.log for the cause.