how do you make moving water? Created 19 years ago2004-05-10 04:28:54 UTC by badong badong

Created 19 years ago2004-05-10 04:28:54 UTC by badong badong

Posted 19 years ago2004-05-10 04:28:54 UTC Post #26269
e.g., you are inside a pipe, then you use a valve, the water will go up to fill in the pipe, how would you do this one?
Posted 19 years ago2004-05-10 10:03:44 UTC Post #26283
Ok. Lets say for example, you want !Water (example name) to be moving. Open up Wally, and open up the WAD file containing the texture you want to move. Make a copy of it, and rename the copy scroll_anythingyouwanthere (Note: Sky textures cannot scroll!). Now, go back into the editor and make the brush you want to scroll, with the texture you just made (scroll_!Water). Tie it to a Func_Conveyor, and vala! It moves. You may have to rotate it / adjust the face using the Texture Application tool.

Example: Pipe with flowing water
Posted 19 years ago2004-05-10 10:09:41 UTC Post #26285
Even though vash's description of scrolling water, badong here is asking for moving.

func_water works as func_doors. When triggered, it moves in the specified direction.
Posted 19 years ago2004-05-10 10:20:23 UTC Post #26289
Rofl, my bad. (Also, you have to put a Lip amount for the water moving, becasue sometimes when moving up or down, it'll disapper - but still be there).
Posted 19 years ago2004-05-10 11:56:32 UTC Post #26301
I made an example map a few days ago.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-10 12:41:31 UTC Post #26307
w00t! thnx.
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