Ok. Lets say for example, you want
!Water (example name) to be moving. Open up
Wally, and open up the WAD file containing the texture you want to move. Make a copy of it, and rename the copy scroll_
anythingyouwanthere (
Note: Sky textures cannot scroll!). Now, go back into the editor and make the brush you want to scroll, with the texture you just made (
scroll_!Water). Tie it to a
Func_Conveyor, and vala! It moves. You may have to rotate it / adjust the face using the Texture Application tool.
Example: Pipe with flowing water