Anyways I decided to take a ss of my map view in hammer for reference and ill also paste my most recent compile log (the one for the .bsp with the ingame allockblock full error)
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
151 brushes (totalling 986 sides) discarded from clipping hulls
CreateBrush:
(1.56 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.64 seconds)
Using Wadfile: \documents and settings\jon\desktop\wads\halflife.wad
- Contains 80 used textures, 73.39 percent of map (3116 textures in wad)
- Contains 2 used textures, 1.83 percent of map (32 textures in wad)
- Contains 17 used textures, 15.60 percent of map (395 textures in wad)
- Contains 10 used textures, 9.17 percent of map (279 textures in wad)
Texture usage is at 2.67 mb (of 4.00 mb MAX)
4.48 seconds elapsed
--- END hlcsg ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlbsp.exe"-es
mate -high "C:\Program Files\Valve Hammer Editor\maps\concmapfonz"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2829 (0.30 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer
itor\maps\concmapfonz.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2961 (0.25 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2699 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3146 (0.42 seconds)
5.64 seconds elapsed
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlvis.exe"-es
mate -high "C:\Program Files\Valve Hammer Editor\maps\concmapfonz"
880 portalleafs
2127 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.55 seconds)
LeafThread:
(0.84 seconds)
average leafs visible: 37
g_visdatasize:20114 compressed from 96800
1.45 seconds elapsed
--- END hlvis ---
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "C:\Documents and Settings\Jon\My Documents\Zoners\hlrad.exe"-no
nbounce -nopaque -chop 100 -nomatrix -estimate -high "C:\Program Files\Valve H
mer Editor\maps\concmapfonz"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ off ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 100.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and Settings\Jon\My Documents\Zoners\lig
s.rad']
[60 texlights parsed from 'C:\Documents and Settings\Jon\My Documents\Zoners\l
hts.rad']
13915 faces
Create Patches : 100865 base patches
0 opaque faces
3500688 square feet [504099104.00 square inches]
74 direct lights
BuildFacelights:
(85.67 seconds)
MakeScales:
(1993.48 seconds)
SwapTransfers:
(540.03 seconds)
Transfer Lists : 235849208 : 235.85M transfers
Indices : 45597140 : 43.48M bytes
Data : 943396832 : 899.69M bytes
Bounce 1 GatherLight:
(137.09 seconds)
FinalLightFace:
(28.34 seconds)
2796.86 seconds elapsed [46m 36s]
--- END hlrad ---
[URL=http://img117.imageshack.us/my.php?image=concmaphammerss.png]