Extraordinary Rendition Created 15 years ago2009-03-17 14:33:36 UTC by Instant Mix Instant Mix

Created 15 years ago2009-03-17 14:33:36 UTC by Instant Mix Instant Mix

Posted 15 years ago2009-03-17 14:33:36 UTC Post #264221
Idea for a mod. I am going to make it. Hopefully.

Anyway , so after alot of dreams , Oni and modern studies , I decided to make up this mod.

So , basically , you start off as this random person. We'll call him James now. (Level starts black, hear two people talk , and you can see. You are tied up and in the back of a black van.) Basically , you are a person being charged for suspected terrorism , which you did not commit. Two members of the CIA have given you a deal which they rarely do but undergo due to your connections with the US government. Anyway , you are given the decision to help out the CIA with a terrorist attack or to be shoved into the non-exsistant Guantanamo Bay. You have to agree.

The story is:
Terrorists ( The Hand of God ) take over the Cyclone Corp. building in Dubai. Cyclone is a company which has expertees in Artificial intelligence , Science , robotics and microprocessing technology. The terrorists have tampered with the Building AI called SIAMFMDAAI (Structural integrity and minor feature monitoring device and artificial intelligence) and has activated a device which can bring all buildings fitted with Cyclone Corp. Technology down. You are sent into the building , and take an elevator to the basement where the AI is found. You encounter the terrorists and you escape to the top floor and gradually through puzzles and fights use the stairs to get back to the basement , to fight the AI and end the battle.

Ofcourse , It's going to need alot of maps , sounds and custom models.
But I'm going to start mapping this asap ( And hopefully model )
Comments , suggestions , and recruitment are accepted.
Instant Mix Instant MixTitle commitment issues
Posted 15 years ago2009-03-17 15:07:54 UTC Post #264222
I think the fact you're being charged with suspected terrorism and being asked to help fight terrorists seems... conflicting. "Hey lets send in this suspected terrorist to fight terrorists!" Your AI name seems slightly borked, in an acronym, "and" usually isn't included, you the word "minor" seems irrelevant. Really, "minor feature" almost seems irrelevant if it's an AI. (Structural Integrity Monitoring Device and Artificial Intelligence) SIMDAI? You can actually say that (SIM-DAE or such). And if you're sent in to combat the terrorists, why do you try to escape to the roof and do puzzles? @_@
Posted 15 years ago2009-03-17 15:33:12 UTC Post #264223
How about the terrorists frame you for terrorisim, you have to get out of the government prison via the roof, then extract your revenge on the terrorists while government agents and the SWAT team are after you too? It combines all your ideas in a more coherent plotline, plus adds more enimies you can place for variation.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-03-17 19:53:01 UTC Post #264227
Pfft, good luck. The story sticks a bit close to reality to be believable for my taste. The fewer real-world references you make, the less you'll have to go out of your way to accommodate them. The CIA, Guantanamo Bay, and Dubai all have loose ends you'll need to tie up with either lots of explaining or pure fiction. That's just what I've found when trying to put real life stuff in mods. It's difficult.
Posted 15 years ago2009-03-17 21:12:33 UTC Post #264230
Its ok. Just get rid of the real-world references and com up with new names. But its actually nice that some homework is being done and you can get some ideas or inspiration from real-world landmarks.

It could work...
Rimrook RimrookSince 2003
Posted 15 years ago2009-03-18 13:01:36 UTC Post #264248
Yeah , I agree.
I agree with Jeff's idea of the Terrorists framing you. Combing that with current ideas could work. And I think I will get rid of the RL References.
I only chose Dubai because in my head A scene of this gigantic tower with a blaring sun behind it and alot of eastern buildings in just does it for me.
And I'm still not sure what to do , but I am starting to map for it and am still coming up with Concepts for it.

If it doesn't work out I'll just make it some crappy singleplayer story with no actual words or anything. just a sling of maps.

The AI , I wanted it to be so similar to the Deadly Brain from ONI. As in the lasers spinning around. Crazy shit , there.
Instant Mix Instant MixTitle commitment issues
Posted 15 years ago2009-03-18 14:37:03 UTC Post #264249
Your idea definetly has a truck-load of potential, If you can get it to work, It'll be a gread mod. I still think that you should have a bunch of people after the player, like cops, SWAT, Government agents, terrorists, Armed citizens who want the reward on your head, ect.
And normal citizens who just run from you. That would be great. You can use Dubai as an archetecural refrence to the city you'll make, If you want a high tower and easter buildings, go for it!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-03-19 13:16:53 UTC Post #264301
Thanks for the support guys.
I have a question though.
Does anybody know where I can get some Hi-tech door sounds ( Say the ones that have that hydraulic / pneumatic PHHSSHH thing at the start) for free or for a low cost?

Because HL2 lacks some smooth , hi tech sounds.
Instant Mix Instant MixTitle commitment issues
Posted 15 years ago2009-03-20 09:16:01 UTC Post #264346
I guess you could google 'Free futuristic sound effects' and see what comes up, I don't know of any sites that have those, though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-03-20 10:06:11 UTC Post #264348
Aye. There are tons of free sound websites online.

Otherwise, you could use the sounds from HL1.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-03-20 15:23:09 UTC Post #264351
@Urb: I like the sounds from HL1 but they are.. well , They wouldn't fit in audio quality wise.
I also searched a bit and split up a pneumatic door closing sound , so I have 1 different door sound.
I also have a sci-fi train passby , which sounds mental.
I'll still look though.

ALSO:
If anybody could make some materials for me , I'd be really happy.
Just a few , transparent button textures , eg. Arrow up , Arrow down , bog-standard button , etc. Holograms.
I suck badly at potatoshop so..
Instant Mix Instant MixTitle commitment issues
Posted 15 years ago2009-03-30 12:12:19 UTC Post #264773
Well , guys , I've stopped mapping , and started doing some other work.
Firstly I've been doing some weapon model concept designing , working on the story and well , Working on a theme.
I really want to hear what you guys think of it.

http://filesmelt.com/Filehosting2/downloader.php?file=themetest2.mp3

Now anyway , I'm now thinking of adding 2 companies into the story. Of course , the Cyclone corporartion , and AMD. Possibly , AMD would send you in because they are essentially the "Hardcorps" of SiN / SiN Emergence.
Of course , Cyclone are going to come after you.

I have a minimum of 3 bossess planned.First one , the "X31-B" which is essentially an NPC boss ( eg. Antlion guard.).
the second and third are going to be logic scripted in valve.
the second one is called the " Excavator". This is mechanically used to seperate ores in mined material , for direct-to-chip processing. Ofcourse , this beast flails sawblades in practically all directions , and you have to shoot 4 weak points , opening the "Control hatch". you then shoot one of the 4 control rods , then the process restarts , but getting harder each time , with yet more shooting sawblades and floor cutters.

The third is the mainframe , and that will be under wraps.

But yet again , anybody with door sound effects or that can do materials , PLEASE CONTACT ME @ hoopdedoo@hotmail.co.uk or STEAM USER pirate_454

or post in this thread :/
Instant Mix Instant MixTitle commitment issues
Posted 15 years ago2009-03-31 00:41:00 UTC Post #264789
Sounds like it could be great. Just imagining Matrix-like agents, SWAT teams, private security and other random folks chasing you up and down a huge building, each with different tactics and strategies, sounds action-packed. Make good puzzles, and well thought maps, and well, it can be an enjoyable experience. If only I could map for Source...
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