Yes, I am. Here is my log:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\hlfiles\halflife.wad -wadinclude \mappinh\hlfiles\specialists.wad -wadinclude \mappinh\hlfiles\mecktex.wad -wadautodetect C:\mappinh\maps\Death_Valley\woot49.map
Entering C:\mappinh\maps\Death_Valley\woot49.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[\mappinh\hlfiles\halflife.wad]
[\mappinh\hlfiles\specialists.wad]
[\mappinh\hlfiles\mecktex.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.58 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/400 0/25600 ( 0.0%)
planes 11212/32768 224240/655360 (34.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1127/32767 45080/1310680 ( 3.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 269320 bytes
Including Wadfile: \mappinh\hlfiles\halflife.wad
- Contains 61 used textures, 46.21 percent of map (3116 textures in wad)
Including Wadfile: \mappinh\hlfiles\specialists.wad
- Contains 4 used textures, 3.03 percent of map (116 textures in wad)
Using Wadfile: \mappinh\wads\tehwadwang4.wad
- Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
- Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTLEFT'
- Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTRGHT'
- Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPLEFT'
- Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPRGHT'
- Contains 67 used textures, 50.76 percent of map (1100 textures in wad)
added 12 additional animating textures.
Texture usage is at 3.98 mb (of 4.00 mb MAX)
7.22 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart C:\mappinh\maps\Death_Valley\woot49.map
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4534 (0.78 seconds)
BSP generation successful, writing portal file 'C:\mappinh\maps\Death_Valley\woot49.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3753 (0.73 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3342 (0.94 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4197 (0.97 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 17/400 1088/25600 ( 4.3%)
planes 4130/32768 82600/655360 (12.6%)
vertexes 14994/65535 179928/786420 (22.9%)
nodes 4494/32767 107856/786408 (13.7%)
texinfos 1127/32767 45080/1310680 ( 3.4%)
faces 10826/65535 216520/1310700 (16.5%)
clipnodes 10633/32767 85064/262136 (32.5%)
leaves 2636/8192 73808/229376 (32.2%)
marksurfaces 14091/65535 28182/131070 (21.5%)
surfedges 52373/512000 209492/2048000 (10.2%)
edges 26493/256000 105972/1024000 (10.3%)
texdata [variable] 792132/4194304 (18.9%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 21294/524288 ( 4.1%)
144 textures referenced
Total BSP file data space used: 1949016 bytes
7.19 seconds elapsed
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"C:\mappinh\maps\Death_Valley\woot49.map
2503 portalleafs
7799 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(15.63 seconds)
LeafThread:
(416.53 seconds)
average leafs visible: 159
g_visdatasize:161229 compressed from 783439
432.42 seconds elapsed [7m 12s]
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-chop 256 -lightdata 99999999999999 C:\mappinh\maps\Death_Valley\woot49.map
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 256.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
10826 faces
Create Patches : 15951 base patches
0 opaque faces
882469 square feet [127075536.00 square inches]
119 direct lights
BuildFacelights:
(67.16 seconds)
visibility matrix : 15.2 megs
BuildVisLeafs:
(13.50 seconds)
MakeScales:
(18.00 seconds)
SwapTransfers:
(1.14 seconds)
Transfer Lists : 4871358 : 4.87M transfers
Indices : 3834464 : 3.66M bytes
Data : 19485432 : 18.58M bytes
GatherLight:
Warning: Too many light styles on a face(-667.000000,3465.989990,290.250000)
(1.19 seconds)
FinalLightFace:
Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 6144 (KB).
--- END hlrad
---