HLVIS crashes when compiling during maxd Created 14 years ago2009-04-11 03:04:09 UTC by pimpedz pimpedz

Created 14 years ago2009-04-11 03:04:09 UTC by pimpedz pimpedz

Posted 14 years ago2009-04-11 03:04:09 UTC Post #265381
HLVIS crashes when performing max distance when I compile my map. The log is below and the .map is located here:

http://thecynicalone.com/woot56.map

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-texdata 999999999999999999999999999 -wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot56.map"
Entering C:\Documents and Settings\meh\Desktop\woot56.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.56 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.36 seconds)

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 98 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.72 mb (of 4.00 mb MAX)
6.23 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot56.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5771 (0.41 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot56.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5172 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4570 (0.27 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5766 (0.39 seconds)
6.10 seconds elapsed

--- END hlbsp ---

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-sparse "C:\Documents and Settings\meh\Desktop\woot56.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75684 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
1 direct lights

BuildFacelights:
(96.47 seconds)
FinalLightFace:
(0.26 seconds)
97.82 seconds elapsed [1m 37s]

--- END hlrad ---
Posted 14 years ago2009-04-11 11:42:40 UTC Post #265383
Why are you compiling with an old version of ZHLT? Use the latest version.

When I compile it I get: "Error: Exceeded MAX_PATCHES".

And why have you set max texture memory to an insanely high value? It doesn't even work because your maximum texture memory is still at the default 4 mb value. Furthermore, why would you change it at all since the texture memory of the map(2.72 mb) doesn't go over the default value?
Posted 14 years ago2009-04-11 21:00:59 UTC Post #265403
Try compiling it with -sparse. I was having texture problems, and I just haven't changed it back yet.
NEW COMPILE LOG:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot56.map"
Entering C:\Documents and Settings\meh\Desktop\woot56.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.59 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(2.91 seconds)

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 98 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.72 mb (of 4.00 mb MAX)
5.82 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot56.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5771 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot56.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5172 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4570 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5766 (0.35 seconds)
5.77 seconds elapsed

--- END hlbsp ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-sparse "C:\Documents and Settings\meh\Desktop\woot56.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75702 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
42 direct lights

BuildFacelights:
(124.97 seconds)
FinalLightFace:
(0.27 seconds)
126.65 seconds elapsed [2m 6s]

--- END hlrad ---
Posted 14 years ago2009-04-12 03:55:37 UTC Post #265423
Turn on VIS?
Posted 14 years ago2009-04-12 20:40:29 UTC Post #265442
It's not showing up in the log because it crashes!
Posted 14 years ago2009-04-13 07:37:13 UTC Post #265463
In what way does it crash? Do you get any error message?
Posted 14 years ago2009-04-14 18:18:31 UTC Post #265545
Windows pops up with a box saying, We're sorry to inform you, but HLVIS had to close. Would you like to send data to microsoft blah blah blah. That kind of thing. It's rather aggravating.
This comes up BEFORE HLVIS crashes
http://thecynicalone.com/error.bmp
The log also says:
Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75702 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
42 direct lights
Posted 14 years ago2009-04-15 13:39:03 UTC Post #265600
Running with VIS -FULL might eliminate those "leaf saw" errors listed in your compile log. These are the root of your problem i think.

To run with "full" vis, go to the VIS tab in compilator, and check the "FUll VIS" checkbox.

If that doesn't work, you'll have to remake the architecture listed at or near the coordinates it gives you for the leaf-saw errors.

Making your complicated architecture in Hammer is easier if your objects are comprised of 4-sided triangles only. For example if you cut up a cube into 4-sided triangles, you will have 6 seperate polygons making up that cube. You can get away with only using 4 polygons if you want to have that cube somewhat hollow.

For an example of what i'm talking about, check out this example map

Leaf-saw errors can be a major pain. The best way to fight them--before you gain the real experience to avoid building them--, is to compile/backup your maps often. This allows you to catch/fix them before you get a map that is horribly tedious to debug, and gives you the opportunity to "go back" to an older version, in the case you can't fix them.

I backup my maps about every hour of editing time, or more frequently if i'm about to make a major change. I can't stress enough how important this is to saving you time!

)

[/leaf-saw error cessation tutorial]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-04-15 14:25:06 UTC Post #265606
I think you have two options here:

1. Start optimizing the map (clean up the sloppy brushwork, null unseen faces etc.)

2. Delete it and start over again, this time do it right from the beginning.
Posted 14 years ago2009-04-24 21:49:03 UTC Post #265962
Alright, I got rid of the leaf saw errors, but it still crashes. It is important to note though, that is ONLY crashes when maxdistance is on. The latest build can be found here: http://thecynicalone.com/woot59.map
Posted 14 years ago2009-04-25 00:14:59 UTC Post #265963
You might be running dangerously low on certain resources... To see what you might be running low on, recompile with the -chart command parameter, and it will show you in percentages, how much mapping resources you've used like leafs, patches, etc...

To use the -chart command using the Compilator, move to the "shared" options tab, and check the "chart" checkbox.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-04-29 22:48:17 UTC Post #266187
Compile log without vis on:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot59.map"
Entering C:\Documents and Settings\meh\Desktop\woot59.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.60 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.68 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 15454/32768 309080/655360 (47.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 381800 bytes

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 97 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.71 mb (of 4.00 mb MAX)
6.11 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart "C:\Documents and Settings\meh\Desktop\woot59.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5632 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot59.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5258 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4532 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5963 (0.39 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 1402015 bytes

5.43 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-chart -full "C:\Documents and Settings\meh\Desktop\woot59.map"
3004 portalleafs
9391 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(10.44 seconds)
LeafThread:
(1049.68 seconds)
average leafs visible: 199
g_visdatasize:238303 compressed from 1129504

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 1640318 bytes

1060.37 seconds elapsed [17m 40s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-chart -sparse "C:\Documents and Settings\meh\Desktop\woot59.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

12305 faces
Create Patches : 68822 base patches
0 opaque faces
785090 square feet [113053064.00 square inches]
42 direct lights

BuildFacelights:
(98.24 seconds)
BuildVisLeafs:
(258.71 seconds)
visibility matrix : 43.9 megs
MakeScales:
(510.74 seconds)
SwapTransfers:
(48.15 seconds)
Transfer Lists : 130288132 : 130.29M transfers
Indices :    47763460 :   45.55M bytes
   Data :   521152528 :  497.01M bytes
GatherLight:
(6.25 seconds)
FinalLightFace:
(4.14 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 2141835/6291456 (34.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 3782153 bytes

928.96 seconds elapsed [15m 28s]

--- END hlrad ---
Posted 14 years ago2009-04-30 11:06:43 UTC Post #266217
That compile log looks okay. Did VIS still crash?
Posted 14 years ago2009-05-02 03:01:50 UTC Post #266326
I ran out it without maxdistance so I could how the resources were doing. It only crashes with maxdistance.
Posted 14 years ago2009-05-02 03:41:03 UTC Post #266327
with MaxDistance set to what? I've never even messed with that parameter, I always just set it in hammer large enough so nothing disappears.

i checked my "newmap template" and by default, i set my maxdistance through map properties in hammer, to 12000. I suppose setting a lower number would increase your efficiency/performance, but i've never bothered to test that...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-05-02 13:39:09 UTC Post #266343
I've tried that, and it still crashes.
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