Another texture problem Created 15 years ago2009-04-26 10:27:26 UTC by barney99 barney99

Created 15 years ago2009-04-26 10:27:26 UTC by barney99 barney99

Posted 15 years ago2009-04-26 10:27:26 UTC Post #266009
Textures don't like me... Anyways, I am using the texture '-0crete6', and I get the textures aligned the way I want them in Hammer. When I compile and go ingame, it looks like this:
User posted image
It is using the other variations of the texture for some reason. How would I fix this? Thanks.
Posted 15 years ago2009-04-26 11:19:37 UTC Post #266010
The prefix "-0" means the texture is an randomly tiling texture.
Randomly Tiling Textures (-0 to -9), in concept: if you use -0name texture of a series, any of these -0 to -9 will be substituted in randomly. (Sometimes using ANY of the -#name will start the randomization process.) If it is not an entity, then the brush textured with randomly tiling texture blocks VIS.
problems = In some mods or video cards random textures may only work correctly in games played in software mode, also textures must match and tile well, and in some mods & video cards if a texture starting with -1 to -9 is used out of the series (instead of one starting with -0) on the map by mapper then that texture is treated like a regular texture, no random substitution happens. So you will have to test how this is working for you in your mod, but also think about what might happen with some player's video card that differs from yours.
Another possible problem is with non-square faces - each face may get a different texture, and since they are not square the textures may not line up as they should. Furthermore, if the faces involved are small enough, even if square they may have problems: one face may get a corner of one texture, and another a different corner of another texture so that they no longer seem related.
For example: a texture with a door and window and gutter, one face gets a piece of door texture, one gets the wall, one gets a piece of pipe, and one a piece of window - but you never see the whole combined. Because of its problems, many top mappers just do not use random textures, and prefer to hand place every texture to make sure it will work right.

http://www.slackiller.com/tommy14/hltexture.htm
So create your own wad and copy that texture and re-name it so it doesn't have that prefix.
Posted 15 years ago2009-04-26 11:21:35 UTC Post #266011
Yeah, random tiling textures are a pain in the butt. I always avoid those types of textures, unless i really need one, i simply put it in a new wadfile and rename it, so that HL no longer recognizes it as a random tiling texture.
Posted 15 years ago2009-04-26 11:32:03 UTC Post #266012
Ah, ok. Thanks.
Posted 15 years ago2009-04-26 12:02:45 UTC Post #266013
Or, instead having to make your own WAD and all that, you can just use any of the random textures besides the one that begins with "-0" and it won't randomly tile. So in your case, either -1crete6 or -2crete6.
Posted 15 years ago2009-04-26 12:48:23 UTC Post #266015
you can just use any of the random textures besides the one that begins with "-0" and it won't randomly tile. So in your case, either -1crete6 or -2crete6.
The text says that doesn't work with all graphics cards.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2009-04-26 16:29:20 UTC Post #266020
Well at the moment, I am running a pretty old video card. Nvidia GeForce 3...
Huge downgrade from my 8800.. :(
Posted 15 years ago2009-04-26 16:33:58 UTC Post #266021
Treat as one. Done.

EDIT: shit, shoulda actually read it, i thought you had trouble aligning it, period. :S

Well, mabye treat as one will work anyways >.>
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