Activating an Elevator with func_breakab Created 14 years ago2009-05-18 09:55:11 UTC by truenorth truenorth

Created 14 years ago2009-05-18 09:55:11 UTC by truenorth truenorth

Posted 14 years ago2009-05-18 09:55:38 UTC Post #267187
I'm trying to activate func_train with a func_breakable in CS, it works but only every other round. what gives?
Posted 14 years ago2009-05-18 11:45:53 UTC Post #267191
I've never mapped for CS, so excuse me if I'm wrong, but try setting the func_breakable to trigger a trigger_relay, and set the trigger_relay to trigger the func_train.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2009-05-18 23:41:02 UTC Post #267211
Explain in more detail what isn't working, please.

There are a few bugs in CS, such as when an entity is being triggered (like with a multi_manager) just as the round is restarting, the trigger entity gets triggered instead of staying, and that sometimes screw up complex setups. Hence certain complex setups should be avoided in CS. But I'm not sure whether this I'm saying is relevant or not.
Posted 14 years ago2009-05-20 00:43:16 UTC Post #267259
trigger_relay worked! , but It took two of them. I had to set one trigger_relay(trigger state: ON) and another to trigger_relay(trigger state: off).

func_breakable(target on break)--->trigger_relay(state:on)--->
func_train(first stop target)--->path_corner(next stop)--->
path_corner(fire on pass)--->trigger_relay(state:off)--->
func_train
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