PLEASE HELP! " Warning: Leaf por Created 15 years ago2009-05-24 11:33:18 UTC by psilous psilous

Created 15 years ago2009-05-24 11:33:18 UTC by psilous psilous

Posted 15 years ago2009-05-24 11:33:18 UTC Post #267394
Ok SO.. its been awhile since i've mentioned this map.. and even longer since i've worked on it..

but i've had a recent revolution on creating a version that wont crash on minimum requirement machienes and went to it.. (changed a texture or 2.. removed some overlapping .spr, and ones placed within solids, nothing major)

HOWEVER, I'm still having problems getting passed the leaf thread portion of compiling..

It gets to 96% and then locks up, (and usually it only takes an hour after locking up for it to start running again on this comp) but i let it sit for 24 hours and it STILL remained locked up.. so i had to close the compiling window, and cease operation all together.

ANYWAYS.. checking the log i came across something i had not previously noticed with other releases of the map, and was hoping someone could explain it to me, if its not that much of an inconvienence..

So.. This is NOT the most recent log, but it is the most recent log where the lights compiled properly, and here it is.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe D:\D2\vhe\maps\psilos_killredux.map -cliptype Simple -texdata 8192 -low -chart -estimate
Entering D:\D2\vhe\maps\psilos_killredux.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ simple ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 119

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 355

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 443

(0.48 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(0.51 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 12022/32768 240440/655360 (36.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 280600 bytes

Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\halflife.wad
  • Contains 8 used textures, 5.93 percent of map (3116 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\rooms.wad
  • Warning: Larger than expected texture (348972 bytes): 'BLACK_GRANITE_W'
  • Contains 0 used textures, 0.00 percent of map (686 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\xeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\zhlt.wad
  • Contains 1 used texture, 0.74 percent of map (8 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\[psiwads]againanagain.wad
  • Contains 126 used textures, 93.33 percent of map (213 textures in wad)
added 62 additional animating textures.
Texture usage is at 2.08 mb (of 8.00 mb MAX)
1.40 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe D:\D2\vhe\maps\psilos_killredux.map -texdata 8192 -low -chart -estimate

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3106 (0.09 seconds)
BSP generation successful, writing portal file 'D:\D2\vhe\maps\psilos_killredux.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3579 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3458 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3760 (0.14 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced

Total BSP file data space used: 1060394 bytes

1.45 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: hlvis.exe D:\D2\vhe\maps\psilos_killredux.map -full -texdata 8192 -low -chart -estimate
1615 portalleafs
5857 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(2.61 seconds)
LeafThread:
(4436.62 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 78 and 81:
   (1999.776 2243.701 1153.073)
(2000.000 2243.484 1132.781)
(2000.000 2240.377 992.000)
(1819.230 2054.043 992.000)
(1964.026 2207.974 1204.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 806 and 811:
   (480.000 2304.000 537.043)
(767.849 2168.542 512.013)
(1024.000 2048.000 490.667)
(1024.000 2048.000 960.000)
(480.000 2304.000 896.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1106 and 1107:
   (-217.999 -396.000 1942.400)
(-217.999 -396.000 1940.000)
(-218.000 -396.001 1940.000)
(-203.999 -384.000 1948.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1185 and 1299:
   (-458.788 -136.894 2101.616)
(-458.788 -136.864 2101.616)
(-397.276 19.843 2147.366)
average leafs visible: 357
g_visdatasize:186212 compressed from 326230

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 186212/2097152 ( 8.9%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced

Total BSP file data space used: 1246606 bytes

4439.30 seconds elapsed [1h 13m 59s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: hlrad.exe D:\D2\vhe\maps\psilos_killredux.map -extra -bounce 1 -texdata 8192 -low -chart -estimate

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

6888 faces
Create Patches : 36845 base patches
0 opaque faces
2560469 square feet [368707648.00 square inches]
77 direct lights

BuildFacelights:
(34.99 seconds)
visibility matrix : 80.9 megs
BuildVisLeafs:
(48.60 seconds)
MakeScales:
(27.92 seconds)
SwapTransfers:
(2.84 seconds)
Transfer Lists : 24813016 : 24.81M transfers
Indices :    17252344 :   16.45M bytes
   Data :    99252064 :   94.65M bytes
GatherLight:
(1.22 seconds)
FinalLightFace:
(1.93 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 279/400 17856/25600 (69.8%)
planes 4765/32768 95300/655360 (14.5%)
vertexes 9210/65535 110520/786420 (14.1%)
nodes 4697/32767 112728/786408 (14.3%)
texinfos 1004/32767 40160/1310680 ( 3.1%)
faces 6888/65535 137760/1310700 (10.5%)
clipnodes 15655/32767 125240/262136 (47.8%)
leaves 3429/8192 96012/229376 (41.9%)
marksurfaces 7898/65535 15796/131070 (12.1%)
surfedges 30380/512000 121520/2048000 ( 5.9%)
edges 15964/256000 63856/1024000 ( 6.2%)
texdata [variable] 9784/8388608 ( 0.1%)
lightdata [variable] 1752591/6291456 (27.9%)
visdata [variable] 186212/2097152 ( 8.9%)
entdata [variable] 113862/524288 (21.7%)
197 textures referenced

Total BSP file data space used: 2999197 bytes

118.42 seconds elapsed [1m 58s]

--- END hlrad ---

Copied D:\D2\vhe\maps\psilos_killredux.bsp to:

C:\Program Files (x86)\Steam\SteamApps\troutley\half-life\valve\maps\
So my question was.. i was concerend at to what the leafthread vis was doing to get an error like that? and what the error means in the first place / ways to resolve it :)

heres a download link to most recent version if anyone would rather get to the grit on it for themselves:

http://www.megaupload.com/?d=4KZ6TX2V

Thank you, in advanced.

Your always so informative at this site.

ur buddy,
  • psilous of romainus
Posted 15 years ago2009-05-24 12:03:44 UTC Post #267398
Warning: Leaf portals saw into leaf
Problem at portal between leaves 78 and 81
That usually means you have something in your map that is wayy to complex for the compiler to handle. Basically you crashed the engine. I would recommend compiling on Full vis, but you already are, so go check out the coordinates the compiler is giving you. In the case of the quoted error, the coordinates would be:
(1999.776 2243.701 1153.073)
(2000.000 2243.484 1132.781)
(2000.000 2240.377 992.000)
(1819.230 2054.043 992.000)
(1964.026 2207.974 1204.000)
Those are X, Y, and Z values within the hammer grid system. So just write down a few of those and move your mouse around (noting the coordinate position in the bottom of the screen) and see if there's any way you can simplify the geometry in that area.
If not, put a hint brush or 2 in there to cut the leafs.

Good luck!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-05-24 14:40:03 UTC Post #267403
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 119

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 355

Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 443
Might want to fix those. If they don't show up when doing Alt+P you can find them manually by going "Map" ---> "Go to brush number..." then delete them and re-create them.
Posted 15 years ago2009-05-24 19:08:15 UTC Post #267414
How on earth do you make an "edge without opposite face"?
Posted 15 years ago2009-05-25 01:41:08 UTC Post #267442
How on earth do you make an "edge without opposite face"?
Incorrect use of the vertex manipulation tool probably...
Posted 15 years ago2009-05-25 15:33:47 UTC Post #267475
ok ok..

THANKS FOR THE SUGGESTIONS TETSUO, it worked perfectly as far as compiling the lights and the to point i can run on it..

ONE PROBLEM...

and here it is.

EVERYTIME i get in game and witness the sky textures (or mour or less my theory is the null textures of the solids near the sky texture) the game crashes claiming:

"HalfLife.exe has incountered fatal error, blah blah blah, needs to shut down."

it does not seem to be any of the entities, where as i can test them all except veiwing the .spr (because, go figuer, they are all in view as well as skybox when player is perceiving them)

and i can even look outside to the outter box (even spawn there) and it runs fine UNTIL i become close to the null solids..

Am i looking at the right problem here? have any of you experienced this, what would cause something like this to occure?

:/
Posted 15 years ago2009-05-25 15:34:35 UTC Post #267476
This is the NEWEST most recent compile log, if it intrests you..
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe -wadinclude [psiwads]againanagain.wad -chart -estimate -texdata 8192 "C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.map"
Entering C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[[psiwads]againanagain.wad]

34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
(6.05 seconds)
SetModelCenters:
(0.05 seconds)
CSGBrush:
(2.69 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 10790/32768 215800/655360 (32.9%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1022/32767 40880/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 256680 bytes

Including Wadfile: \program files\csxx\halflifemapsandmodels\psilos_killbox_reduxedition\[psiwads]againanagain.wad
  • Contains 133 used textures, 100.00 percent of map (213 textures in wad)
added 62 additional animating textures.
Texture usage is at 2.08 mb (of 8.00 mb MAX)
9.95 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe -chart -estimate -texdata 8192 "C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3224 (0.42 seconds)
BSP generation successful, writing portal file 'C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4202 (0.67 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4065 (0.56 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4328 (0.75 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 282/400 18048/25600 (70.5%)
planes 4622/32768 92440/655360 (14.1%)
vertexes 9554/65535 114648/786420 (14.6%)
nodes 4838/32767 116112/786408 (14.8%)
texinfos 1022/32767 40880/1310680 ( 3.1%)
faces 7142/65535 142840/1310700 (10.9%)
clipnodes 17423/32767 139384/262136 (53.2%)
leaves 3540/8192 99120/229376 (43.2%)
marksurfaces 8226/65535 16452/131070 (12.6%)
surfedges 31522/512000 126088/2048000 ( 6.2%)
edges 16634/256000 66536/1024000 ( 6.5%)
texdata [variable] 2178044/8388608 (26.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 96959/524288 (18.5%)
195 textures referenced

Total BSP file data space used: 3247551 bytes

8.70 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: hlvis.exe -full -chart -estimate -texdata 8192 "C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.map"
1707 portalleafs
6444 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(101.39 seconds)
LeafThread:
(23304.05 seconds)
average leafs visible: 425
g_visdatasize:224551 compressed from 365298

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 282/400 18048/25600 (70.5%)
planes 4622/32768 92440/655360 (14.1%)
vertexes 9554/65535 114648/786420 (14.6%)
nodes 4838/32767 116112/786408 (14.8%)
texinfos 1022/32767 40880/1310680 ( 3.1%)
faces 7142/65535 142840/1310700 (10.9%)
clipnodes 17423/32767 139384/262136 (53.2%)
leaves 3540/8192 99120/229376 (43.2%)
marksurfaces 8226/65535 16452/131070 (12.6%)
surfedges 31522/512000 126088/2048000 ( 6.2%)
edges 16634/256000 66536/1024000 ( 6.5%)
texdata [variable] 2178044/8388608 (26.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 224551/2097152 (10.7%)
entdata [variable] 96959/524288 (18.5%)
195 textures referenced

Total BSP file data space used: 3472102 bytes

23406.47 seconds elapsed [6h 30m 6s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: hlrad.exe -chart -estimate -texdata 8192 "C:\Program Files\CSXX\HALFLIFEmapsANDmodels\psilos_killbox_reduxedition\maps\psilos_killboxredux.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Program Files\VALVE HAMMER EDITOR\compiler\zhlt34x86final\lights.rad']
[59 texlights parsed from 'C:\Program Files\VALVE HAMMER EDITOR\compiler\zhlt34x86final\lights.rad']

7142 faces
Create Patches : 38029 base patches
0 opaque faces
2565254 square feet [369396608.00 square inches]
1107 direct lights

BuildFacelights:
(147.88 seconds)
visibility matrix : 86.2 megs
BuildVisLeafs:
(303.50 seconds)
MakeScales:
(248.17 seconds)
SwapTransfers:
(81.31 seconds)
Transfer Lists : 26612762 : 26.61M transfers
Indices :    18838072 :   17.97M bytes
   Data :   106451048 :  101.52M bytes
GatherLight:
(10.09 seconds)
FinalLightFace:
(11.02 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 282/400 18048/25600 (70.5%)
planes 4622/32768 92440/655360 (14.1%)
vertexes 9554/65535 114648/786420 (14.6%)
nodes 4838/32767 116112/786408 (14.8%)
texinfos 1022/32767 40880/1310680 ( 3.1%)
faces 7142/65535 142840/1310700 (10.9%)
clipnodes 17423/32767 139384/262136 (53.2%)
leaves 3540/8192 99120/229376 (43.2%)
marksurfaces 8226/65535 16452/131070 (12.6%)
surfedges 31522/512000 126088/2048000 ( 6.2%)
edges 16634/256000 66536/1024000 ( 6.5%)
texdata [variable] 2178044/8388608 (26.0%)
lightdata [variable] 1775340/6291456 (28.2%)
visdata [variable] 224551/2097152 (10.7%)
entdata [variable] 96959/524288 (18.5%)
195 textures referenced

Total BSP file data space used: 5247442 bytes

808.17 seconds elapsed [13m 28s]

--- END hlrad ---
Posted 15 years ago2009-05-25 15:42:15 UTC Post #267477
I couldn't be assed to read the latest log, but do you have a light_environment in there?
Posted 15 years ago2009-05-25 16:22:47 UTC Post #267480
no light environment..

anyways, i've DEFINATELY pinpointed teh problem now.. and frankly.. IM STUMPED

it IS the sky texture.. for some reason the program just does not like it :/

which is weird to me because.. i've made sky textures befor for other maps and they work fine without any problems (dispite a few distictly looking boxed shape)

so.. i made the texture in photoshop (along with a few others)
  • .tga format // 24 bit
  • and compiled with the skyname being cl_psi
  • with the sky's actual names being psiup, psidn, psirt, ect..
any particular reason this is not working?

maybe the gods just hate me.. :/

I do not want to have to make another sky, but if that seems to be the only remedy i suppose I must.
Posted 15 years ago2009-05-25 17:17:43 UTC Post #267483
Then try putting in a light_environment, that could be your problem, as i had a problem with half life crashing when i tried to look at the sky, apparently i had to add a light_env.
Posted 15 years ago2009-05-25 17:30:26 UTC Post #267486
cl_ is not needed anymore, and it will make you have the default skybox due to an unknown filename.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-25 18:11:48 UTC Post #267489
Yeah that's likely it. It has happened to me before. Try not setting a sky name at all, it'll automatically take the default one.
Posted 15 years ago2009-05-27 11:56:49 UTC Post #267556
Ok, it's TOTALLY resolved now (and completed !)

"Thank You!" to everyone who offered a solution (and/or attempted to help)

for some reason I cannot get this site to accept a download link to a file.. so I just did something like this !
psilo's killbox redux edition, release thread:

http://twhl.co.za/forums.php?thread=16305&page=last
take a look if you please..

Thank you again, everyone!

pyoooon ~
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