k, it's easy enough to trigger this little guy, but i can't seem to shut it off. What i've tried:
simply calling it again in the MM: does nothing
trigger_relay - turning it off: does nothing
trigger_relay - kill target: does nothing
triggering a second cdaudio and changing the track to 'stop': this actually turns the music off, but then after the trigger_changelevel to the next map, it keeps playing right where it left off...WTF?!
Any help in this matter would be greatly appreciated. if i have to i can just use a wav and ambient generic, but won't it sound better this way? plus somehow after using target_audio in the first map, i seem to be stuck in the floor in the second map, and i can't move, even with noclip, which has NEVER happened to me before!