target_cdaudio Created 15 years ago2009-06-09 19:55:10 UTC by Captain Terror Captain Terror

Created 15 years ago2009-06-09 19:55:10 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-06-09 19:57:26 UTC Post #268140
k, it's easy enough to trigger this little guy, but i can't seem to shut it off. What i've tried:

simply calling it again in the MM: does nothing
trigger_relay - turning it off: does nothing
trigger_relay - kill target: does nothing
triggering a second cdaudio and changing the track to 'stop': this actually turns the music off, but then after the trigger_changelevel to the next map, it keeps playing right where it left off...WTF?!

Any help in this matter would be greatly appreciated. if i have to i can just use a wav and ambient generic, but won't it sound better this way? plus somehow after using target_audio in the first map, i seem to be stuck in the floor in the second map, and i can't move, even with noclip, which has NEVER happened to me before!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-09 20:37:34 UTC Post #268141
Let the track finish playing?
EDIT: It won't shut down! It, it won't- AARRGGGH!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-10 02:29:26 UTC Post #268153
I think all the tracks played through half-life didn't shut down but played until they finished.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-06-10 15:45:28 UTC Post #268176
thanks for answers i guess i'll have to use ambient_generic then, ugh.

(

edit: or i guess i could edit the mp3... easy enough. amirite in assuming the cdaudio mp3 will sound better than ambient generics (soon find out)?

edit x2: FIXED! I just did a trigger_auto at the beginning of the next map to another tagret_cdaudio entity, with track set to 'stop'. solved. (i may have to do the for each new changelevel but i don't care..

)

Captain Terror Captain Terrorwhen a man loves a woman
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