Problems with hlbsp... Created 19 years ago2004-05-13 19:53:02 UTC by Rileymo Rileymo

Created 19 years ago2004-05-13 19:53:02 UTC by Rileymo Rileymo

Posted 19 years ago2004-05-13 19:53:02 UTC Post #26848
I'm making a map for the talking scientists compo everything was going fine until I added the following 5 point entities

trigger_auto
multi_manager
game_text
env_fade

then when I compiled it I reicived the error "could not find the file specified" the file being hlbsp. I tried deleting them and it worked fine.
don't tell me to start over because I've been working on it for a while.
Posted 19 years ago2004-05-13 20:45:21 UTC Post #26859
My suggestion would be to take out one thing at a time and try it. I am assuming the trigger_auto sets off the multimanager which fires the game_text and env_fade? Try taking out the game_text first, its the buggiest of all those entities. Also, if you want to fade in at the beginning of the map, you don't need env_fade, you can use map>map properties> level fade in> yes.
Posted 19 years ago2004-05-13 21:15:27 UTC Post #26860
Thanks, fade in method works fine but the text causes it half-life to crash while its doing the whole console thing :x any other methods?
Posted 19 years ago2004-05-13 21:20:05 UTC Post #26861
strike that, it crashs right when the text should apear
Posted 19 years ago2004-05-14 01:56:29 UTC Post #26873
From the VERC's entity pages:

http://collective.valve-erc.com/index.php?ent=game_text
Note: Entering message text longer than 127 characters will cause problems, most likely ending in Worldcraft crashing. This issue will hopefully be resolved in the next release.

Maybe that's what causes the problem, maybe not. Make a small testmap to test out different settings for the game_text.

Alternately, you might try the env_message, although it requires some additional work (but the advantage is the text can be changed without having to recompile):
http://collective.valve-erc.com/index.php?ent=env_message
Posted 19 years ago2004-05-14 22:50:14 UTC Post #27020
I dont think thats whats wrong... there are only 17 craracters.
Posted 19 years ago2004-05-14 22:54:41 UTC Post #27021
I'v also got a problem with my scripted_sentences, there not being triggered :| I've checked there targetnames... there fine. is there only certain entity's that can tigger them?
Posted 19 years ago2004-05-15 05:28:21 UTC Post #27063
Well - any trigger - make sure you've setup the scripted_sentence properly

the most common problem is the lack of ! in fornt of the sentence name
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