Half-Life: Static Friction Created 16 years ago2008-06-04 00:16:50 UTC by hlife_hotdog hlife_hotdog

Created 16 years ago2008-06-04 00:16:50 UTC by hlife_hotdog hlife_hotdog

Posted 15 years ago2009-06-28 04:18:23 UTC Post #269006
what? you mean HL: Sci fi is still a go?

well this will be an interesting one...
does it have the driving bits like we planned?
Posted 15 years ago2009-06-28 04:21:15 UTC Post #269007
This is HL:Sci Fi...vs decided to change the name. We are still hoping for driving bits but we have no base code to work with.
Posted 15 years ago2009-06-28 07:12:54 UTC Post #269011
Haha, owned.
Posted 15 years ago2009-06-28 08:17:44 UTC Post #269019
Lol, you dimwit (don't mind us...this is our working relationship)
Posted 15 years ago2009-06-28 08:29:36 UTC Post #269022
...So, delays, right?
Big deal. It'll finish.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-28 09:27:14 UTC Post #269025
No thanks... But do you have a lock you could put on your door?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-28 09:36:16 UTC Post #269027
I would, but it would make the CPU cooler spin at 100% which would disturb my sleep :-D
Posted 15 years ago2009-06-28 09:43:15 UTC Post #269028
Perhaps you could split it up into multiple maps? Valve did that in "we got hostiles"
Depends what kind of map it is. If it's a huge field, then you can't do that.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-28 10:24:13 UTC Post #269029
yeah...i'm thinking I'll have to rebuild the map from scratch and redesign it
Posted 15 years ago2009-06-28 10:32:23 UTC Post #269030
As long as the entrance and exits are the same, you should be fine.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-28 10:45:36 UTC Post #269031
orrr you can split it?
You'd have to edit some master entitys but it should work. No use re-designing it. It's a lot of work. I'd at least try splitting first..
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-28 10:56:13 UTC Post #269033
no...its too open and that's the problem...i'm thinking about curving the cliff up instead of down to save some space
Posted 15 years ago2009-06-28 10:56:21 UTC Post #269034
Yeah, try to split it, I don't want you guys to lose all that work without trying to keep it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-29 00:03:02 UTC Post #269083
ok anybody wanna volunteer for a bloody big compile
sure i'll try it. are you literally saying this compile takes days?

could we do a netvis-type thing, like break the compile up into quarters or eighths and spread the love amongst members? how did netvis do it?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 03:22:39 UTC Post #269092
I still don't think a full compile with help. It needs redesigning.
Posted 15 years ago2009-06-29 03:34:08 UTC Post #269094
i know this is probably a dumb question considering your skill level, but did you try upping the texture scale and turning crazy geometry to func_illusionaries(increases vis time, hurts wpolys, saves clipnodes)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 03:37:23 UTC Post #269095
Or you could just put a clip brush over that stuff. :roll:
Posted 15 years ago2009-06-29 04:13:29 UTC Post #269100
yeah i meant it would decrease vis time.

srry: because crazy geometry--even simple cylinders-- ups vis and rad times dramatically. ur saying if you put a clip brush over it has the same effect?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-29 04:22:00 UTC Post #269102
Yes, srry is right. That's what I've done in my comp map. You see, the compile tools wont create clipnodes inside clip brushes no matter what the geometry is like inside
Posted 15 years ago2009-06-30 07:49:15 UTC Post #269162
And if nobody can get it to work...I'll rebuild the map
Posted 15 years ago2009-06-30 08:08:43 UTC Post #269164
Before i attempt to compile it, what are your system specs?
I wanna compare to see if that could make any difference...
That's for my main machine.

I have a laptop i recently re-formatted (My cousin broke it with limewire pr0n) I can just set that up and see if it'll run.
It's 32 bit so i'll see if i can just open up the compilator and keep the settings you mentioned.

I can't try it for another 8 hours, as i just got into work. But i'll definitly give it a shot.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 08:24:32 UTC Post #269167
God I hope you guys are wadincluding, or there's no chance in hell I'll be able to play HL:SF for a while...
I'd give it a try, but It'd take days and days just to download.
BTW, why are you using a normal batch compiller?
http://www.twhl.co.za/forums.php?thread=14161
More features, and easy to use!
EDIT: damn, still don't have the hang of giving url's names...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-30 08:29:01 UTC Post #269168
And.. it took YOU seven days.
you won't hear from me for a month...
Still worth a shot though.
The computer runs only windows and the wireless network card.
I can disable everything but the basic OS functions to maximize speed.

The laptop i'm running is a Dell Dimension 6000. It's crap.

My Main computer specs:

AsROCK p43 Twins Motherboard
I have that same processor, not overclocked
I also have the 8800 GTS (not sure about the 320)
Generic 500W Power Supply
And 4 gig Corsair ram.

Looks like our systems are fairly similar. (Minus the overclock)
So if the lappy fails to compile i'll try it on my Main machine. I just won't compile my source maps while that's running.

I'll probably make some decent progress anyway.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 17:06:33 UTC Post #269179
I'm downloading the .rar now.
I'm grabbing the compilator as well.

What else do i have to modify for the 32 bit mode?

Or can you just tell me the compile settings and i'll have the compilator do the work for me
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 17:08:25 UTC Post #269180
I thought you were already using it... :nuts:
Posted 15 years ago2009-06-30 17:09:44 UTC Post #269181
I am Muzz (Or Atom, whichever name you prefer)
I have to get it for this particular machine :) that's all
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 17:12:09 UTC Post #269182
I'm not sure that vs49688 has it yet, though.
You should get it, vs49688, it has all the options, and they're easy to use, and easy on resources!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-30 17:15:38 UTC Post #269183
And VS49688,

Don't worry about having the compile be shut down by outside sources. This comp is mine until mid august, and nobody is going to be using it except for me.
I'll turn off all the power-save options (except for monitor shutdown, this is a brand new screen... the reason i have this comp in the first place. i did a screen swap) and it's a laptop so if we lose power it'll still have a 3 hour battery keeping it up.

if a power outage lasts too long i'll have a word with my manager. I do work at the power company ;)
unfortunatley my wired machine downloads at the same rate the wireless does. Which means your server is bottlenecking the process. Oh well.

guess i cant start for another 2 hours lmao.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 17:17:35 UTC Post #269184
he probably writes his own batch files, but yeah, i've been using atom's compilator since beta testing, and i'd never go back to anything else.

I have pretty much the same specs as you vs49688 and Tetsu0, so i guess it's kinda pointless... If we could only figure out a way to netvis it or otherwise break it up into pieces for each of us to compile, that would be uberific. somebody must know someone who knows something about netvis...

I could leave it compile on my old computer at home, but it would probably take MONTHS on that thing, lol. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 17:21:05 UTC Post #269185
well it wasnt the compile itself, an outside source (father) interfered
This laptop is going to suck. but it's an expendable resource
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 17:32:10 UTC Post #269186
http://developer.valvesoftware.com/wiki/Vmpi
Apparently there's a way to make this work for goldsource.
EDIT: Wait, no, Just re-read the talk page, it was netvis.
http://www.google.ca/search?hl=en&q=netvis&meta=&aq=f&oq=
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-06-30 17:49:42 UTC Post #269187
This one seems to work for xp only... Plus this one from countermap which may work with vista 32 called "mapster".
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-30 19:50:55 UTC Post #269199
hey do you need -dev 10 in the compile options?
Do you want a full vis compile?

Other than that i have everything else set up
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 19:55:02 UTC Post #269200
Wow, your host is so slow.
Posted 15 years ago2009-06-30 20:04:04 UTC Post #269201
Yeah it's not even getting to BSP.. wtf did you do?
And i'm getting like 300 texure errors. including the 8+ max

Plus i keep getting a file read error after you're including like.. every texture in the game..
I'll keep messing with it
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-30 21:08:08 UTC Post #269203
You need to add -texdata 400000 to ALL compile options, that's what's causing the file read failure.
Posted 15 years ago2009-06-30 23:23:55 UTC Post #269207
I didnt mess with the batch file at all.
all i did was change the super compile tools to the zoners tools.
So i finally just downloaded the 32 bit super tools. Now it's all working fine.

It's not running -full vis, i hope that's allright.

I just started the compile on this dreadful laptop:

Intel Celeron M 1.4 GHz @ 1.40GHZ
504 ?? Mb ram

(I really shouldnt be bashing this lappy. It runs perfectly. Clean, fresh new install of XP. The only 3rd party programs on here are AVG, Chrome, and The compile tools. It's just slow by todays standards)

But, as promised here are your updates:

CSG - Done
BSP - Done
VIS - BasePortal - Done
VIS - LeafThread - Holding steady at 29%

More news in the Am.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 06:03:12 UTC Post #269218
6AM -

VIS - LeafThread - 44%
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 07:38:10 UTC Post #269220
Allright. I'll still give you updates though.
And you sure you didnt want a full vis compile?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 08:57:39 UTC Post #269225
You guys need to get netvis up.
And if it's such a big and complicated map, won't not doing full vis make it lag? And screw up the lights?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-01 09:00:25 UTC Post #269226
Idk i just followed the instructions in the rar file.
The full vis might add another 2-3 days onto the time as it is.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 12:12:58 UTC Post #269236
I was just test running it. Ran for 7 hours, Leafthread was at 70%. Had to turn my pc off. I suppose it would have taken another day to complete.
Looks kinda weird, since you had it running for a week.
Posted 15 years ago2009-07-01 12:47:18 UTC Post #269237
Use 'The Compilator', you just close this program with the X in the corner. And doesn't leave hlvis or hlrad still messing with the command prompt when you close.

http://www.themightyatom.nl/thecompilator.html

Btw, this is not advertisement, only advise.
Moaby MoabyMk. III
Posted 15 years ago2009-07-01 13:36:18 UTC Post #269238
compilator wasnt working at first. I didnt try it after i downloaded the super tools, I just got the 32 bit version, edited the batch file and it worked. I probably would have worked if i set the ZHLT directory to where the supertools were but I didn't want to mess with it. I've been using the compilator almost since its release.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 17:24:50 UTC Post #269252
LMFAO

Leaf Thread - 46%
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 19:37:42 UTC Post #269256
I was just test running it. Ran for 7 hours, Leafthread was at 70%. Had to turn my pc off. I suppose it would have taken another day to complete.
Looks kinda weird, since you had it running for a week.
Your computer seems to be more powerful than the others. :hecu:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-01 19:46:24 UTC Post #269257
keep in mind i'm running this compile on a Dell Dimension 6000 Laptop ;)

-might as well carve the map from expandable foam
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 19:51:48 UTC Post #269259
Like i said....
might take a few more days....
Where's that netvis thingy...
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-01 19:53:07 UTC Post #269260
Posted 15 years ago2009-07-01 19:54:30 UTC Post #269261
Thanks jeff!
Or do you prefer JeffMOD

Anyway - Good news is we've reached 50% LeafThread!
Tetsu0 Tetsu0Positive Chaos
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