Half-Life: Static Friction Created 15 years ago2008-06-04 00:16:50 UTC by hlife_hotdog hlife_hotdog

Created 15 years ago2008-06-04 00:16:50 UTC by hlife_hotdog hlife_hotdog

Posted 14 years ago2009-07-24 16:06:08 UTC Post #270791
Yeah, they're redesigning.
And I'm donating a map full of small areas.
EDIT: Hey, hotdog, how long is the topside wire thing on top of the tram? I'm gonna make a piece with a change from bottom to top rail.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-28 07:49:36 UTC Post #271042
Double post: FTL
Getting Caught by your mum: FTL
Tech Demo: FTW
School: FTL

Exploiting school bandwith: Priceless
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-28 10:27:34 UTC Post #271045
Your mom doesn't want you to upload mods?
What?!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-28 11:17:34 UTC Post #271046
What exactly did you get caught doing?
Posted 14 years ago2009-07-28 11:42:29 UTC Post #271047
Exploiting school bandwith: Priceless
As long as you don't get caught by the librarian who thinks that pages full of text are a game, that is. And yet other people get away with watching violent youtube videos and pr0n.
What exactly did you get caught doing?
Either uploading it, or
watching violent youtube videos and pr0n.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-28 12:50:30 UTC Post #271048
As long as you don't get caught by the librarian who thinks that pages full of text are a game, that is.
Also, an interactive high resolution scrollable image taken by the Hubble telescope is DEFINITELY a game, and is distracting to school work. Especially school work that deals with space.

Oh the stupid things I get in trouble for.

I never get in trouble for the big stuff. They never know. Yet I always get it for the small stuff. Ironic.

Also, getting in trouble in school for doing schoolwork always causes lulz. Especially when you try arguing this fact with the teacher.
Posted 14 years ago2009-07-28 16:50:56 UTC Post #271055
Wait... I just realized something...
Do you have 3 hours on a computer a school?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-28 17:32:27 UTC Post #271058
...Can I go to your school? Please?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-29 09:23:05 UTC Post #271096
Damn, too big...
:(
EDIT: Yeah, it's between 66 and 33 hours. I can't count on my connection to hold up that long.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-29 10:02:29 UTC Post #271102
Don't download the rar, it's broken. Fix the archive please .
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2009-07-29 10:29:28 UTC Post #271106
Wow it seems that this mod is just not meant to be! :(
Broken maps, broken .rar files... mothers getting in the way.

Lemme know when it's fixed!
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-29 18:38:11 UTC Post #271154
It says CRC failed in 'file here'. File is damaged.

I use 7Zip.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-07-29 18:43:08 UTC Post #271155
i'm still excited about starting a netvis server again..

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-07-29 20:53:31 UTC Post #271163
! hlsfbeta.rar: CRC failed in hlsfbeta\models\strooper.mdl. The file is corrupt
! hlsfbeta.rar: CRC failed in hlsfbeta\models\strooper_gibs.mdl. The file is corrupt
! hlsfbeta.rar: CRC failed in hlsfbeta\models\strooper01.mdl. The file is corrupt
! hlsfbeta.rar: CRC failed in hlsfbeta\models\props\suit_helmet.mdl. The file is corrupt
! hlsfbeta.rar: CRC failed in hlsfbeta\models\props\tanker.mdl. The file is corrupt
ChickenFist ChickenFist<Witty Title>
Posted 14 years ago2009-07-29 22:05:58 UTC Post #271166
Why don't you just use Zip files like normal people do?
Posted 14 years ago2009-07-29 22:18:38 UTC Post #271167
WTF did you do...
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-30 02:11:27 UTC Post #271178
No, it's your fail internet. Get good internet or find a friend that has good internet and try again.

(or upload some parity files :D)
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-30 03:20:33 UTC Post #271183
I mean your dialup, man. Who the hell uses dialup nowadays anyway?
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-30 03:26:11 UTC Post #271184
You do.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2009-07-30 03:56:11 UTC Post #271187
Close enough :P
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-30 07:47:12 UTC Post #271193
What if you send bits and pieces of everything to someone, and then they can upload it somewhere else in one piece.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-30 08:45:03 UTC Post #271196
...Why are you using the LAW and the RPG?
You could just use the LAW as the RPG and save coding AND file space.
Also, if in the final release, a weapon from HL is not used, remove the models for it and let HL use the default ones. Only cheaters will notice. :)
A single weapon for every function. Pistol, 357, AR, Shotgun, melee, Sniper, Heavy weapon (gluon in HL, SAW in Op4), grenades, ect.
You don't need 5 heavy weapons, 2 RPG's and 18000 pistols. (I know, exageration on the pistols)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-30 09:54:50 UTC Post #271199
Actually. The RPG and LAW while mostly similar, they have their own advantages. The RPG has homing abilities (ie, the laser pointer) the LAW does not. The LAW is MUCH more destructive but a 'fire and forget' weapon (you fire and discard the weapon as it's useless)

ATM we only have a few new weapons planned. Like an Uzi, heavy machine gun, and a few others like the photon gun, ect.
Posted 14 years ago2009-08-02 08:20:39 UTC Post #271201
So, RPG is classic HL, and the LAW is one-use rocket satchel?
Still, I think you could just change the RPG code a tad. Your mod, though.
Also, why the Uzi, just out of curiosity? And how many Op4 monsters?
EDIT: Are the maps I sent you working well?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-03 03:15:07 UTC Post #271366
Oh yes...sorr. I've been away for the weekend and only just got home. The maps are great thankyou. As for the Uzi, it's just something different. Barniel also uses an uzi instead of a glock.
Posted 14 years ago2009-08-30 09:11:30 UTC Post #272706
Okay, so we kinda disappeared for a while, I moved house and had to get a new job, la de da...life is shit lol :P

Anyway, the Demo is all packaged but VS is unable to upload it and I can't so until he finds a way to it will have to be put on hold. But to keep the thread alive and let you know we are still working, well, I am seeing as it's really mapping thats left to do, i will post some screenies :D please give some feedback as things to change, thoughts,ect,
User posted image
Posted 14 years ago2009-08-30 09:20:20 UTC Post #272707
That screenshot makes the transit system AND the Colony 42 maps I sent you guys look 100% inferior... :(
Nice work!
Also, that is the kind of enviroment I can't make because Colony 42 is a space station...
I want concrete!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-30 09:36:01 UTC Post #272710
Hooray for media! You grasp my interest in this mod yet again!
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-08-30 10:02:51 UTC Post #272711
My only complaint is that it's too big for me to download!
All the new weapons, prop models, and such are just too much for my poor interwebs...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-30 11:46:06 UTC Post #272712
Looking great, but the ceilling looks too flat. Add some relief and fill it up with vents or supports, maybe some pipes. It'll look much more interesting that way. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-08-30 16:15:52 UTC Post #272724
Yeah, break up that black structural texture a little.

Also, the step from the concrete area onto the tiles looks very tall. 16 units I believe?

With regards to scale to character models, that step would be half the height of a man's shin. It makes for a serious trip / fall hazard and would hinder the movement of both disabled personnel and wheelers which they would use to move heavy objects and other deliveries to the sector.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2009-08-30 16:35:54 UTC Post #272725
Yeah 16 is very high. I like my steps of 8, maybe 12 in extreme cases. Stairs made of 16 units high steps look somewhat disproportioned.
Posted 14 years ago2009-08-30 16:42:38 UTC Post #272726
Just add another 8 unit high step next to the 16 unit one and it'll look fine. I try not to get too caught up on annoying details like step height though, because in the end, absolute architectural realism in Goldsource is a losing battle. Besides, 80% of the players won't even notice stuff like that, and the rest won't care enough to make a difference.
Posted 14 years ago2009-08-30 17:00:49 UTC Post #272730
Also, since there are disabled personnell in Black Mesa, areas with them would have wheelchair elevators or ramps.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-30 17:42:09 UTC Post #272737
So just make your live easier and make the entire complex wheelchair accessable.
End of story :)
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-08-31 02:59:05 UTC Post #272766
Haha, well, we shall see about that, mind that would be a fun game. Play a guy in a wheelchair. Anyway, back on topic. I have found a much more effective method for me to map. The main reason I take a long time to finish a map is because my mind wanders to other things and i want to build them before I forget. So I resorted to building individual rooms and joining them at a later date. Here is the latest one, whipped up in a few hours:
User posted image
And I updated the other one:
User posted image
Posted 14 years ago2009-08-31 03:08:44 UTC Post #272767
The mod looks awesome, I'd love to help out, just need to get a little bit better at mapping, only 1 more month of year 12 left, then i'll have heaps of time on my hands. I'm from Australia too.
When will the final of the demo be released?
Posted 14 years ago2009-08-31 04:53:50 UTC Post #272770
Ah, lobby looks awesome now.

Still not liking the surrounding step though. Don't NPCs 'bounce' up / down it?
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2009-08-31 06:08:11 UTC Post #272771
Are you running software mode or is that just terrible jpeg compression? Those screenshots should be much better quality.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-08-31 06:48:28 UTC Post #272773
I actually just saved as PNG's as I'll be posting numerous screenshots, I opted for size over quality. Sorry.
Posted 14 years ago2009-08-31 06:58:05 UTC Post #272774
Well you should still use jpegs, just put the quality up a bit higher :/
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-08-31 08:18:02 UTC Post #272775
You should do something about the lighting, it's pretty dull. Other than that, nice work. :]
Daubster DaubsterVault Dweller
Posted 14 years ago2009-08-31 09:03:34 UTC Post #272777
Yeah, have some dimlights, small lights that light up... i don't know... signs?

Also, post screenshots fullsize next time.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-08-31 14:02:22 UTC Post #272790
ja ja, it's nice to see new media!

i'm still waiting patiently to join the netvis session againe...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-09-01 02:59:16 UTC Post #272828
If it was me, I'd give the pipes different color textures so they wouldn't be so bland.
Posted 14 years ago2009-09-25 12:18:22 UTC Post #272855
XD
Welcome back!
EDIT: Hey, do you guys still need a non-HL2 fast headcrab model?
EDIT2: Never mind, I just realized how crap I was at reporportioning stuff... :/ Too bad...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-28 11:01:20 UTC Post #273785
I thought you said one time that you are a data recovery expert :P
I find it hard to believe that you don't know where you put your code. I have repository's spread all over my computer in various places and could tell you the exact location of each one :/
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-09-29 23:52:01 UTC Post #273891
It's very simple: you only need to do your best to guess where that image is!
Posted 14 years ago2009-10-16 09:25:17 UTC Post #274465
Okay, so I am suffering a HUGE smack of mapper's block. I am loking for someone with some drawing talent (or not either way) to do me some floor plans of some interesting buildings for a Black Mesa environment obviously. Please help as I haven't even made a map with more than 5 blocks for a month :(
Posted 14 years ago2009-10-16 13:42:08 UTC Post #274472
I'd like to volunteer for it, but I don't have a scanner or know anyone that does. And it's likely that taking a photo of it just wouldn't do it justice...
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