ok. i've tried for two hours to make these textures transparent in the game. what i've done:
-created the textures divisible by 16
-changed the texture mode to "indexed color"
-used wally to make pure blue "0 0 255" to index location "255" using the translate colors thingie.
-set entity render properties to Normal/solid/255
-beat myself about the face and neck with a crowbar because this is not working
PLEEZ helpies! ='(