Hello there, ive been mapping for a long time on hl1, but now i've switched to source, im making a big map, trying to recreate a building from my town "a gym with the whole building "toilets,restrooms,halls..etc."
Im using alot of custom textures.
When i put an env_cubemap in one of my rooms, my custom textures begin to reflect the "sky" but as a very blurry mirror, and when there isnt any light i cant see the textures at all.. they look like a, very shiny smelted iron object... I dont know why is this happening, and i would be happy if i find a solution here.. thanks.. here is a screenshot
http://img269.imageshack.us/img269/2462/cubemaps.jpg