non-sprite set to glow Created 14 years ago2009-07-06 22:58:44 UTC by Tetsu0 Tetsu0

Created 14 years ago2009-07-06 22:58:44 UTC by Tetsu0 Tetsu0

Posted 14 years ago2009-07-06 22:58:44 UTC Post #269534
The only sprites i have in my map are env_glows with the default sprite set up.
Only thing i did was change the render mode to additive and set the fx amount to 255

why do i keep getting this error when i dont even have anything set to glow?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-06 23:34:26 UTC Post #269539
Maybe you accidentally set another entity (say, a func_door) to glow?
Posted 14 years ago2009-07-07 07:35:39 UTC Post #269575
no. I'm getting the error 34 times - exactly the same number of env_glows i have in my map..

The error doesnt DO anything, but it's really annoying in dev mode to have my triggers be replaced with "Non-Sprite set to glow!" within 2 seconds of being displayed. (Dev mode, up top left corner)
Tetsu0 Tetsu0Positive Chaos
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