Is it me, or light textures don't make enough light? I tried what I read on the texlight tutorials but I always end up in the same situation, resorting to place point lights. This is what I get:
Am I missing something?
Created 15 years ago2009-04-27 14:22:12 UTC by DiscoStu
No .rad files near the compile tools. Not even in the zip they came in.There's your problem. No .rad files = no light emitting texture lights.
What? ZHLT 3.4 already? I have 2.5.3.161 and thought it was the latest version.3.4 is been out longer than you might think.
Put your lights.rad in the maps directory and it should work.It won't. It'll only work if you name the rad file the same as the map you're working on.
1. Take any point-based entity and rename it "info_texlights"I just did this and it still doesn't work.
2. use smart edit to add the name of the texture in the first field and the color/brightness in the second
3. you can add as many texlights in that same point entiy as you want. Check rooms4.rmf or rooms5.rmf, and search info_texlights if you want to see mine as example.
Actually I took that screenshot before I noticed I was still in software mode (I found out and changed to OpenGL yesterday). Does that have an effect on texlights?
I was, but now I'm working on a different map than when I posted the thread. On that first map, I had set minimum light level to 1, that's why it appears lit.Also, the textures I'm using are custom made in my own wad. I added the ~ but I suppose it would have worked without it anyway. I have tried adding them to lights.rad and (XOR) info_texlights, but it doesn't work in either. Hence I'm posting here.
If only thor was here, he would probably know the answer >_>Couldn't agree more. <_<