Alternative to trigger_changelevel Created 14 years ago2009-07-21 19:36:25 UTC by Captain Terror Captain Terror

Created 14 years ago2009-07-21 19:36:25 UTC by Captain Terror Captain Terror

Posted 14 years ago2009-07-21 19:36:25 UTC Post #270660
Wow, is there another way to change from one map to another, without using the trigger_changelevel?(like doing trigger_endsection and somehow calling up the next map)

I'm finding using changelevels extremely limiting and goddamn annoying because i can't get it to work directly from a trigger_camera to a new map, and of course everything has to be oriented the right way or you spawn in the new map facing the wrong direction.

I mean trigger_changelevels are way overlly complicated imo. Why can't they just start you wherever the info_player_start is on the new map?! I am so fucking sick of so many of goldsource conventions right now, not to mention totally random bugs for no reason ... I can't wait to switch to source...

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-07-21 19:44:05 UTC Post #270661
you can make spirit load maps through the console, but rooms isn't using spirit...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-21 19:55:30 UTC Post #270663
If you think its a problem with the trigger_camera, try doing this:

Trigger the trigger_camera like you would normally.

Have it run through its sequence.

At the end of the sequence trigger an env_fade to black.

At that time have a trigger_teleport to a black, unlit room facing the direction you want to end up in the next map.

At the teleport desination have a trigger_changelevel in the teleport destination. If that doesn't work right try using a trigger_once to trigger a trigger_changelevel.

The entire sequence could take as little as 1 second and is completely dependent on the env_fade, and of course use a multimanager or two to program the sequence accordingly.
Posted 14 years ago2009-07-21 20:11:36 UTC Post #270664
you can change the player direction with a teleport(unlike trigger_changelevel)? that might just work, thanks, i'm just so sick of going through all this bullshit to accomplish simple tasks in HL, it's soul crushing.
Captain Terror Captain Terrorwhen a man loves a woman
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