Created 15 years ago2009-07-22 20:39:51 UTC by Adevade
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build. ----- BEGIN hlcsg -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLCSG_~1.EXE "e:\spel\mina maps\ts_wip2"Contains 0 used textures, 0.00 percent of map. (3 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\gfx.wad:
Contains 0 used textures, 0.00 percent of map. (7 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\halflife.wad:
Contains 0 used textures, 0.00 percent of map. (3116 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\liquids.wad:
Contains 0 used textures, 0.00 percent of map. (32 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\xeno.wad:
Contains 0 used textures, 0.00 percent of map. (264 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\ts\specialists.wad:
Contains 1 used texture, 50.00 percent of map. (116 textures in wad)
Using Wadfile: \spel\steam\steamapps\adevade\half-life\valve\decals.wad:
Contains 0 used textures, 0.00 percent of map. (222 textures in wad)
Including Wadfile: \program\mapping\hammer editor\tools\shlt\zhlt.wad:
Contains 1 used texture, 50.00 percent of map. (9 textures in wad)
Texture usage is at 0.01 MB (of 32.00 MB max)hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build. ----- BEGIN hlbsp -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLBSP_~1.EXE "e:\spel\mina maps\ts_wip2"hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build. ----- BEGIN hlvis -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLVIS_~1.EXE "e:\spel\mina maps\ts_wip2"
--- END hlvis ---There was a problem compiling the map.
Check the file e:\spel\mina maps\ts_wip2.log for the cause.
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build. ----- BEGIN hlrad -----
Command line: E:\Program\Mapping\HAMMER~1\tools\SHLT\HLRAD_~1.EXE "e:\spel\mina maps\ts_wip2"
--- END hlrad ---There was a problem compiling the map.
Check the file e:\spel\mina maps\ts_wip2.log for the cause.
Warning: === LEAK in hull 0 ===You have a leak, which means some part of your map or entities are exposed to the void. When a leak occurs it skips the rad process, which determines the map's lighting. It also skips the vis process which determines what should be visible to the player at any given time. This is the reason for your high amount of lag, as the game is attempting to render everything in the map.
Entity info_player_start @ (-192, 384, 48)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated