Well in-game it gives me
Tracker Error: TrakerUI.dll not loading.
That's in the console. As for my compiling report:
** Executing...
** Command: Change Directory
** Parameters: "C:\My Stuff\Half-Life"
** Executing...
** Command: C:\My Stuff\Worldcraft\qcsg.exe
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: \my stuff\half-life\valve\halflife.wad
Using WAD File: \my stuff\half-life\valve\liquids.wad
Using WAD File: \my stuff\half-life\valve\xeno.wad
Using WAD File: \my stuff\half-life\valve\decals.wad
added 29 additional animating textures.
3 seconds elapsed
** Executing...
** Command: C:\My Stuff\Worldcraft\qbsp2.exe
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:\My Stuff\Worldcraft\vis.exe
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged"
vis.exe v1.3 (Dec 30 1998)
-- vis
--2 thread(s)
LoadPortals: couldn't read c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged.prt
No vising performed.
** Executing...
** Command: C:\My Stuff\Worldcraft\qrad.exe
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--2 threads
[Reading texlights from 'C:\My Stuff\Worldcraft\lights.rad']
[1 texlights parsed from 'C:\My Stuff\Worldcraft\lights.rad']
No vis information, direct lighting only.
3644 faces
125090 square feet [18012964.00 square inches]
18875 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 46/400 2944/25600 (11.5)
planes 3580/32767 71600/655340 (10.9)
vertexes 5486/65535 65832/786420 ( 8.4)
nodes 1494/32767 35856/786408 ( 4.6)
texinfos 784/8192 31360/327680 ( 9.6)
faces 3644/65535 72880/1310700 ( 5.6)
clipnodes 4600/32767 36800/262136 (14.0)
leaves 978/8192 27384/229376 (11.9)
marksurfaces 4302/65535 8604/131070 ( 6.6)
surfedges 18340/512000 73360/2048000 ( 3.6)
edges 9249/256000 36996/1024000 ( 3.6)
texdata [variable] 6736/2097152 ( 0.3)
lightdata [variable] 492930/2097152 (23.5)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 5953/131072 ( 4.5)
Total BSP file data space used: 969235 bytes
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged.bsp" "C:\My Stuff\Half-Life\valve\maps\weaponsresearch(capstone)merged.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\my stuff\worldcraft\maps\weaponsresearch(capstone)merged.pts" "C:\My Stuff\Half-Life\valve\maps\weaponsresearch(capstone)merged.pts"
** Executing...
** Command: C:\My Stuff\Half-Life\hl.exe
** Parameters: +map "weaponsresearch(capstone)merged" -dev
Now I noticed I have leaks as I said earlier. I fixed quite a few. I don't know if that has anything to do with it. Also I heard that it's a good idea to add a skybox or some sort of walls around the map to help prevent leaks but I tried that and the map wouldn't compile at all and kicked me out of worldcraft after freezing.
Here is also a pic of my map in the editor and about what size it is relative to the grid. The top right box (top view) is zoomed all the way out.