monster_zombie sequence.. Created 14 years ago2009-08-04 17:34:13 UTC by Hanman Hanman

Created 14 years ago2009-08-04 17:34:13 UTC by Hanman Hanman

Posted 14 years ago2009-08-04 17:34:13 UTC Post #271424
I need to have a monster_zombie stay idle in a certain position (ventclimbidle) then perform a sequence (ventclimb) once I use a trigger_once. Now I read all the related tutorial (the one with the 2 monster_barneys) and also looked through old discussions but I still don't know how to make this happen with the animations to execute seamslessly. first of all getting the monster_zombie to stay still in that idle animation - i don't know how to do that.
Posted 14 years ago2009-08-04 17:56:07 UTC Post #271425
All you need to do really is simply type in the name of the idle animation (ventclimbidle) in the idle animation property field of the scripted_sequence entity, and the name of the sequence animation (ventclimb) in the animation field.

Don't forget to name the s_s and target it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-08-04 18:05:15 UTC Post #271427
I sware I messed around before for like 2 hours to get this working but doing what you said it works fine now... Thanks!
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