I'm sure you've all heard me mention my plans for a HL2 RPG...
And this thread isnt meant for a mod proposal, it's more of an idea thread.
I would like to call upon all the source mappers to help do SOMETHING with this idea. It's going to be a big project and all that, but it's nothing we can't handle. Expecially if we make it episodic, or at least release small quests and areas one at a time.
My basic idea for the RPG (Title unkown so far) is that this story takes place in an alternate universe. A universe when the combine came and helped us, not faught us. They advanced our technology parallel to their own, and the world is now a utopia.
Citizens of city 17 (a beach-side utopian-paradise) willingly and prodly stand up to join the metropolice and combine militia. And live comfortably knowing that they will stop any crimes that go on.
This is where gordon comes in...
In a teleporting accident gone wrong, a dimensional rift opens up and a clone of gordon appears in the alternate-reality paradise of city 17... Something's wrong though. When gordon appears, a stir is created within the socioty.
Who is this gordon character? Why doesnt he say anything? Why does he make me uneasy?...
Of course this is only an idea i thought up last night whilst trying to fall asleep. As for the scale of the Hl2 RPG, it takes place on a series of continents and islands. (I really want to base it somewhat off the "Planet TWHL" Thread) The first few quests and such will be focused on the Rimrookian Utopia island (Which is where this whole idea came from), then later on you move around to the others. As you stray further and further from the paradise, the world gets a bit more grungy.. it seems the world is only perfect on that one island..
I figure the following:
-My imagination only stretches so far when i'm already working on a project taking up 90% of my time
-More than one head is better than one head. I.E. If we discuss (seriously) ideas throughout the competetion time we should have a good base of events or ideas for the RPG
-Coding is needed. That's without a doubt. But like i said before, you can get simple RPG mechanics using only console commands. But the drawback to that is i don't know how to save the "Character level" data and commands for use the next time you load the map. Because when you quit the game, the console commands would have to reset to default to allow you to play other maps un-altered.
-Models may or may not be necessary. As the leveling system would go something like this:
Level 1 - Health: 50 Armor: 25 Crowbar damage: 3
Level 2 - Health: 52 Armor: 26 Crowbar damage: 4
Level 3 - Health: 54 Armor: 27 Crowbar damage: 5
Level 4 - Health: 56 Armor: 28 Crowbar damage: 6 (Pistol Unlocked: Damage: 5)
All done with console commands triggered from math_counters (Math counters being experience, or enemies killed, or whatever)
So let me know what you guys think. If you arent interested in it, then i may just keep this for my own little side project to work on over the period of: until i run out of ideas, or have something better to do.