how to rotate/flip/? textures to get the Created 15 years ago2009-09-07 20:55:57 UTC by Mazetar Mazetar

Created 15 years ago2009-09-07 20:55:57 UTC by Mazetar Mazetar

Posted 15 years ago2009-09-07 20:55:57 UTC Post #273065
Hello!
I'm using a few signs and doors with text on, in my map, my problem is:

I make a security door, I make the texture fit on the sides.
on one side, the texture is perfect, I can read the "SECURITY" text on the door, but on the other side, it's like it's seen in the mirror, and however I seem to rotate, and change it, it's still like it's mirrored.

anyone know how to solve this?
Posted 15 years ago2009-09-07 21:05:55 UTC Post #273066
On the texture application toolbar, with the face selected, in the X-scale text box enter -1 instead of 1. (Or 1 if it's -1)
Posted 15 years ago2009-09-07 21:33:33 UTC Post #273069
^That or select the correct-looking face, hold alt, and right click the wrong face while the correct face is still selected. Alt+right click is an awesome tool.
Posted 15 years ago2009-09-08 09:35:12 UTC Post #273086
Or check the Face checkbox.
User posted image
User posted image
User posted image
Posted 15 years ago2009-09-08 10:01:37 UTC Post #273089
The important things to notice in this case are the green and yellow texture axis lines. When you scale negative, the axis doesn't change, but when you align to face, the axes are rotated so that they are flat against the face in a certain direction. Notice that the green axis doesn't move but the yellow one is flipped. This means that the texture normal has been rotated to face outwards relative to the face rather than inwards.

Unfortunately you can't manipulate the texture axis directly, apart from these three operations:
Rotate the texture (only rotates on the XY axis, you can't adjust Z)
Align to face/world (limited to only two different axis positions)
Alt+Right Click (dependant upon the last selected face)

In an ideal world you would be able to choose the normal vector of the texture axes, but typically you don't need to, as it would usually result in stretched textures, and that kind of control isn't really necessary. You can always cheat by rotating your brush a bit, turning texture lock off, and rotating it back. At least I think that works.

Sorry, I went on for a bit there.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2009-09-08 10:46:53 UTC Post #273093
Thanks a lot guys, I really appreciated the help!

Thanks for the illustrative images, they made it easier to follow the instructions:D

and @ Penguineboy: Thanks for going on for a bit, made me understand it even better ;)

With Thanks and Best Regards:
Mazetar
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