Half Life Prop Error Created 14 years ago2009-09-10 06:52:41 UTC by Half Kill Half Kill

Created 14 years ago2009-09-10 06:52:41 UTC by Half Kill Half Kill

Posted 14 years ago2009-09-10 06:53:25 UTC Post #273171
I currently have a problem with hammer 3.4
Whenever I put a prop into my map and I compile an error pops comes up saying
"The command failed. Windows reported the error:"The system cannot find the file specified." Do you want to continue? ect...

and this is the error in the compile window. (I'll just copy the whole compile window cause it says error on most of it).

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "c:\program files\valve hammer editor\tools\test03"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:\program files\valve hammer editor\tools\test03.p0

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\program files\valve hammer editor\tools\test03"

vis.exe v1.3 (Dec 30 1998)
-- vis --
2 thread(s)

********** ERROR **********
Error opening c:\program files\valve hammer editor\tools\test03.bsp: No such file or directory

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "c:\program files\valve hammer editor\tools\test03"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

********** ERROR **********
Error opening c:\program files\valve hammer editor\tools\test03.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\tools\test03.bsp" "C:\Program Files\Steam\steamapps\staffa0\half-life\valve\maps\test03.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\tools\test03.pts" "C:\Program Files\Steam\steamapps\staffa0\half-life\valve\maps\test03.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I get all of these errors if I always press "yes" when the box comes up.
If anyone could help that would be much appreciated.

Thanks in advance.
Posted 14 years ago2009-09-10 07:05:15 UTC Post #273172
Well, for one, you're using the old quake tools. Get ZHLT from the links page on this site. Also, what entity are you using for the props?

Welcome to TWHL. :)
EDIT: Here's a link to ZHLT. http://www.ammahls.com/?p=3 Also, I think you're not running CSG before BSP, and both those are essential. Make sure that they're both set to run.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-10 07:18:05 UTC Post #273173
Well I downloaded the ZHLT and am using it but I still get the error. Also CSG is running before BSP, and I don't know what you mean by what entity are you using for props. I just click on the block tool and change the category and select my prop. But what I do know is that my default is func_wall
Posted 14 years ago2009-09-10 09:46:30 UTC Post #273175
"Token too large on line 5"
How many WADs have you loaded in Hammer, and how long is the path to each WAD file?
Alternatively, export the map as a .MAP file, open it in notepad, and paste the first 5 or 6 lines here.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-09-10 12:31:23 UTC Post #273177
"Token too large on line 5"
How many WADs have you loaded in Hammer, and how long is the path to each WAD file?
Alternatively, export the map as a .MAP file, open it in notepad, and paste the first 5 or 6 lines here.
This error has been fixed in ZHLT, so it's no longer an issue.

Half Kill, i think you mean prefab, not prop.
Post the new compile compile log.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-09-10 12:57:24 UTC Post #273178
"Token too large"
This can refer to several different errors:
The "too many wads" as mentioned above. 8 wads in WC/Hammer is a good limit, more may cause this error among others. If you are using more than 8 wads you can use Wally to combine the extra wads into one custom wad.
Too long a path/name for the map or compiling tools. Only a limited amount of memory is set aside for the path/names. Solution is to move the compiling tools or map into a shallow folder.
Having a space in a path/name. Examples: frequently Program Files is part of the path name. Compiling tools do not like the space between "program" and "files". Solutions are to either use the MSDOS pathname, or to move the offending files from under the spaced folder, or put quotes " " around the whole path name in WC/Hammer so that windows uses it right. If your map has the space in its name (eg. Bob map), remove the space and change it to (Bobmap).
Posted 14 years ago2009-09-10 16:09:23 UTC Post #273183
Half Kill, i think you mean prefab, not prop.
Yes, "prop" usually refers to a model-based element in a map, and I assumed that that's what you meant.
Take into consideration everything every one else has suggested, and hopefully your problem is one of them. :)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-11 03:34:39 UTC Post #273211
ok, thanks for the quick replies, I moved my compiling programs to my desktop to make the file path shorter but the error is still there. So I'm just gonna do what PenguinBoy said and give you guys the first 6 lines of my scientist_test_01.map

{
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"MaxRange" "4096"
"mapversion" "220"
"wad" "\program files\steam\steamapps\staffa0\half-life\cached.wad;\program files\steam\steamapps\staffa0\half-life\decals.wad;\program files\steam\steamapps\staffa0\half-life\gfx.wad;\program files\steam\steamapps\staffa0\half-life\halflife.wad;\program files\steam\steamapps\staffa0\half-life\xeno.wad;\program files\steam\steamapps\staffa0\half-life\liquids.wad;\program files\steam\steamapps\staffa0\half-life\valve\tempdecal.wad;\documents and settings\nick reynoldson\desktop\game tools\half life\textures\test2.wad"

I hope this helps, and I hope this helps you help me :D
Posted 14 years ago2009-09-11 06:43:07 UTC Post #273213
GFX, Cached, and Tempdecal don't add any textures, so you don't need those wads.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-11 08:30:58 UTC Post #273215
well I deleted those but I still get the error
Posted 14 years ago2009-09-11 16:22:37 UTC Post #273222
Try putting that last wad (test2.wad) in the same place as the rest of the wads.
Jessie JessieTrans Rights <3
Posted 14 years ago2009-09-11 20:29:25 UTC Post #273247
did that, still error.

I'll post my compile log again because a few things are different about it, and a few errors are gone.

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\staffa0\half-life"

** Executing...
** Command: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlcsg.exe "c:\program files\valve hammer editor\tools\bob_test_2"
Entering c:\program files\valve hammer editor\tools\bob_test_2.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlbsp.exe "c:\program files\valve hammer editor\tools\bob_test_2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\tools\bob_test_2.log for the cause.
--- END hlbsp ---

** Executing...
** Command: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlvis.exe "c:\program files\valve hammer editor\tools\bob_test_2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\tools\bob_test_2.log for the cause.
--- END hlvis ---

** Executing...
** Command: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\DOCUME~1\NICKRE~1\Desktop\ZONERH~1\hlrad.exe "c:\program files\valve hammer editor\tools\bob_test_2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\tools\bob_test_2.log for the cause.
--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2.bsp" "C:\Program Files\Steam\steamapps\staffa0\half-life\valve\maps\bob_test_2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\tools\bob_test_2.pts" "C:\Program Files\Steam\steamapps\staffa0\half-life\valve\maps\bob_test_2.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Posted 14 years ago2009-09-11 23:10:00 UTC Post #273257
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
It says right there what that error is about.
Posted 14 years ago2009-09-13 12:03:25 UTC Post #273296
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhltools\hlcsg.exe
** Parameters: "c:\maps\map2_3"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\zhltools\hlcsg.exe c:\maps\map2_3
Entering c:\maps\map2_3.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)

Using Wadfile: \program files\valve\cstrike\tswad.wad
  • Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal2.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal3.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tex1.wad
  • Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \program files\valve\cstrike\timecounter.wad
  • Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 2 used textures, 28.57 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\nd-pukata.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\zaire.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdeca1l.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstraining.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
  • Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 1 used texture, 14.29 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
  • Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
  • Contains 1 used texture, 14.29 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\deathrun_gamerfun_pooh.wad
  • Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
  • Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
  • Contains 0 used textures, 0.00 percent of map (67 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\iceworldme.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
  • Contains 1 used texture, 14.29 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\0soup0_simpsons.wad
  • Warning: Larger than expected texture (251052 bytes): 'CAR'
  • Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
  • Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
  • Warning: Larger than expected texture (348972 bytes): 'TRAILER'
  • Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
  • Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
  • Warning: Larger than expected texture (261932 bytes): '{RADIO'
  • Contains 1 used texture, 14.29 percent of map (110 textures in wad)
Using Wadfile: \program files\valve\cstrike\ajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\as_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
  • Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
  • Contains 1 used texture, 14.29 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Warning: More than 8 wadfiles are in use. (36)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.27 mb (of 4.00 mb MAX)
0.98 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "c:\maps\map2_3"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Token too large on line 1

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\maps\map2_3"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:\maps\map2_3.prt
No vising performed.

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "c:\maps\map2_3"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

********** ERROR **********
Token too large on line 1

** Executing...
** Command: Copy File
** Parameters: "c:\maps\map2_3.bsp" "C:\maps\map2_3.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\maps\map2_3.pts" "C:\maps\map2_3.pts"

** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "map2_3" -game cstrike -dev -console +deathmatch 1

HELP??
Posted 14 years ago2009-09-13 12:20:04 UTC Post #273299
You're still using the Quake tools too? :death:
Does everyone new to TWHL not use ZHLT? Get them, there's a link above.
Also, try halving the textures that are larger than expected, and merge wads until you get less than 8 in use.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-13 12:23:52 UTC Post #273300
http://www.slackiller.com/tommy14/errors.htm#token

First off, eliminate ANY and all wads where you do not use a single texture.
Examples:

[quote]- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)[/quote]
[quote]Using Wadfile: \program files\valve\cstrike\ajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\as_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
  • Contains 0 used textures, 0.00 percent of map (136 textures in wad)[/quote]
[quote]Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\deathrun_gamerfun_pooh.
wad
  • Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
  • Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
  • Contains 0 used textures, 0.00 percent of map (67 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\iceworldme.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad) [/quote]
[quote]Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
  • Contains 0 used textures, 0.00 percent of map (160 textures in wad[/quote]
[quote]Using Wadfile: \program files\valve\cstrike\jos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\nd-pukata.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\zaire.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdeca1l.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstraining.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
  • Contains 0 used textures, 0.00 percent of map (69 textures in wad)[/quote]
[quote]Using Wadfile: \program files\valve\cstrike\tswad.wad
  • Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal2.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal3.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\tex1.wad
  • Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \program files\valve\cstrike\timecounter.wad
  • Contains 0 used textures, 0.00 percent of map (17 textures in wad) [/quote]

You have 30 wad files that contribute not even a single texture to your map. Many of which only have 1 texture inside them.

Go to Tools -> Options. Move to the Textures tab and select all the wads that I pointed out and remove them.

Restart Hammer, load you map then compile and see if the error clears up.
Posted 14 years ago2009-09-13 12:28:43 UTC Post #273301
30. 30?!
I only skimmed the compile log, so I didn't notice that. I have NEVER seen so many wad files used, let alone wad files that don't contribute!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-13 12:43:39 UTC Post #273303
Wait. Red-dogg = Half Kill?

Remove unused wads, and make sure you're using ZHLT. Maybe you need to clean up your Tools directory because you're using on ZHLT (hlcsg) and 3 old q tools (qbsp2, vis and qrad). Clean those up and replace them with hlbsp, hlvis and hlrad.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-09-13 13:13:59 UTC Post #273304
I don't think they're the same guy.
Half Kill started using ZHLT.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-14 08:58:10 UTC Post #273323
Thank you so much Nefarious
it helped

but now i have an error : WARNING: Couldnt open itsita.wad

wtf?
i dont have itsita.wad ???
mayby its itsitaly.wad???
Posted 14 years ago2009-09-14 09:00:56 UTC Post #273324
to:The Mighty Atom

i have new tools
Posted 14 years ago2009-09-17 03:54:10 UTC Post #273427
thanks discostu, fixed my problem. Thanks to everyone else who helped
Posted 14 years ago2009-09-17 13:55:36 UTC Post #273437
What did I-- oh. Glad to be of help!
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