Starting Weapons Created 15 years ago2009-09-11 12:32:18 UTC by Mazetar Mazetar

Created 15 years ago2009-09-11 12:32:18 UTC by Mazetar Mazetar

Posted 15 years ago2009-09-11 12:32:18 UTC Post #273219
Hello again:)

I'm making a map where CT will start with weapons, and the T's will not,
so I let there be weapons on the ground at the CT spawn place, it worked okay untill after I edited the map, suddently the CTs only 1/2 of the time could pick up the weapons on the floor (while T's could do it at any time)

So I now instead want to make a game player equip (which currently gives knifes to T's and CT's) to give M4A1 to the CT's only, I figured it would have somthing to do with the Team master, but I don't get what nummber/string I must type in there or inn the "game Master" to make it CT?

any ideas/suggestions?

With thanks in advance:
Mazetar
Posted 15 years ago2009-09-11 14:31:46 UTC Post #273220
Use a trigger that each CT passes through at spawn to target the game_player_equip. And easy way to do this is to have the CTs fall down a black tube or something, fall through the trigger, then be teleported to where you want them to spawn.
Posted 15 years ago2009-09-11 16:24:43 UTC Post #273223
Trigger_autos wouldn't work, I suppose (if they're even in CS).
Jessie JessieTrans Rights <3
Posted 15 years ago2009-09-11 18:21:44 UTC Post #273230
Thanks I guess I will try the trigger, falling and teleport then:) hopefully it whon't ruin the "feel" of the map^^
Posted 15 years ago2009-09-11 20:38:17 UTC Post #273249
works like a charm:D Thanks a lot!
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