aim map problem Created 14 years ago2009-09-23 04:12:49 UTC by citizenx citizenx

Created 14 years ago2009-09-23 04:12:49 UTC by citizenx citizenx

Posted 14 years ago2009-09-23 04:13:35 UTC Post #273650
I am making aim map for my clan, and I have 2 questiones.
User posted image
Metal construction is
func_illusionary
solid-no light
FX Ammount 255

I have copied complete metal construction and give it:
func_wall
texture CLIP

because I wanted bombs, flash, and smoke grenades stays on construction. Problem is because flash dont blind player through construcion.
1. Is this possibile to solve somehow?
2. Second question is this: I don't have shadow of construction on the ground. I would get shadow if I "move to world" construcion, but then construcion is ugly. Is this possibile to solve?
(I have idea to make copy of construcion, move it to world and place under ligt entites to get shadow. This is one trick, I hope it will work)
Posted 14 years ago2009-09-23 09:01:08 UTC Post #273652
Doubt it's possible, I'm afraid. As for your clip brush, no need to tie it to any entity.
Daubster DaubsterVault Dweller
Posted 14 years ago2009-09-23 11:50:33 UTC Post #273656
You could try building a grate out of brushwork instead of using the texture. I wouldn't ever recommend it for anything but a small aim map like this, though.
Posted 14 years ago2009-09-23 13:42:59 UTC Post #273663
If you want bombs/grenades to stay on the construction all you need to do is to turn construction into a func_wall, you don't need the CLIP-brush or func_illusionary.

1. I don't know

2. You could make a copy of the construction, cover the copy completely with the NULL-texture, make sure it's a world brush and doesn't touch walls or floors(or any other world-brushes) and place it in the same position where the real construction is, I think that should work.
Posted 14 years ago2009-09-25 06:57:13 UTC Post #273710
@Daubster I have removed clip texture, construction is now only func_walled, solid-no light, 255

@World Crafter it's good idea, but there would be a lot of brushes on such a small place, it would cause lag

@Killer-Duck I tried and that doesn't work. but I come on idea to make holes in walls (something like windows) and make brush, turn it to func_illusionary additive 10 and it imitates light that comes from sun. It's great...

some photos:
User posted image
User posted image
map download http://www.sendspace.com/file/4kfmrh

if U have some sugestiones, ideas, or anything related to this map, feel free to tell me.
10x everyone who participate in this post
Posted 14 years ago2009-09-26 04:21:02 UTC Post #273713
You can make shadows by setting the proper ZHLT lightflags on the func_wall, if my memory serves me right.
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