Will someone make me bubble sprites? Created 15 years ago2009-10-05 17:02:48 UTC by psilous psilous

Created 15 years ago2009-10-05 17:02:48 UTC by psilous psilous

Posted 15 years ago2009-10-05 17:02:48 UTC Post #274082
mine keep showing up invisible no matter which effect setting

:(
Posted 15 years ago2009-10-05 17:03:14 UTC Post #274083
just a env_spr will do
Posted 15 years ago2009-10-05 17:17:08 UTC Post #274085
Monster_furniture with the bubble model, or an env_shooter/beam set vertically and to have the sprite.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:23:09 UTC Post #274087
Use the env_bubbles entity. Note that unlike any other env_ entities, this one is actually a brush entity.
Posted 15 years ago2009-10-05 17:36:22 UTC Post #274088
I forgot about that...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:42:46 UTC Post #274089
i dont have an env_bubble entity @_@ , nor do i have a model for monster furniture...

RUUUMIIII.. I thought you said this was EEEAAASSSYYY
Posted 15 years ago2009-10-05 17:50:11 UTC Post #274090
What FGD are you using?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:59:30 UTC Post #274091
Halflife_3x.fgd

and

Halflife-CS_expert.fgd
Posted 15 years ago2009-10-05 18:56:22 UTC Post #274096
You'll have to add the model part for the monster_furniture manually.

Paste this into your FGD near the other env_ents (I found mine above env_exposion)
[green]@SolidClass base(Targetname) = env_bubbles : "Bubble Volume"
[
density(integer) : "Bubble density" : 2
frequency(integer) : "Bubble frequency" : 2
current(integer) : "Speed of Current" : 0
spawnflags(Flags) =
[
	1 : "Start Off" 	: 0
]
][/green]

It's a brush entity, as Muzz said, so keep that in mind.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 20:27:11 UTC Post #274098
Ehm, even the old WorldCraft 3.X fgd should have the env_bubbles entity code, so my guess is that psilous is doing something wrong...
Like i said before, the env_bubbles entity is the only BRUSH based entity, which means that its not listed in the point entity list. You'll have to make the brush, and tie it to the env_bubbles entity. It'll show up in the Class list as the only env_ entity.
Posted 15 years ago2009-10-05 20:38:24 UTC Post #274099
i got it now.. thnx for the string JeffMOD

everyone else.. thanks as well
Posted 15 years ago2009-10-05 23:35:39 UTC Post #274101
I have to confess that until three seconds ago, I had never ever noticed there was an env_bubbles brush entity.
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